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etking said:
In Zelda, I liked the system at first but now I find myself not using weapons anymore. I just run away all the time to save my elemental weapons because I need the effect of heat / cold to survive and it takes a lot of work / time to get these weapons back if they are broken. Elemental weapons currently are my only option to withstand strong heat or cold.

Cook some food. You learn on the training plateau how to stay warm in a cold area. Food you pic up clearly stats whether it will help with cold/heat/electricity/ect in teh description.

NATO said:
Weapon durability is dumb as fuck because it's always implemented in lazy ways and the wear speed is usually always constant and far too fast.

E.g. If you're killing slimes none stop a sword should not wear ar all, if you're hitting a stone golem it should wear faster than if you're hitting a fleshy goblin.
But even when they bother to make different targets effect the wear speed, they still make the wear speed too fast for what you're doing. As such it's a dumb mechanic lazily implemented to force you to hunt for weapons and armor and prolong the playtime, I find it similar (but not quite as lame as) forcing the player to backtrack through the same level they just played through to prolong the length of the level/game.

Weapons do though wear down faster depending on what you are hitting. If I hit a stone golem with my sword it will break in a matter of swings. If I'm killing a golem I can get like 40 swings.

BTW, people need to quit tossing around that 10 swings figure. If your not holding a crappy boku club or something of that level the average swings is 30+. The better weapons are like 50. You can kill a lot fo enemies with that many swings and thus as anyone who is decently far in the game will tell you, you will be throwing weapons away more often than they are breaking.