sc94597 said:
You can be consistent about the justifications underlying the criticisms. I found neither system annoying. Elder Scrolls games always start with slow movement, it is part of the ambiance of the world. But I understand why some people were annoyed by movement in Skyrim (and yes they existed), especially because you couldn't change it too much. Morrowind did it much better by allowing you to (passively) upgrade movement speed as a skill so that you could actually feel the function of the upgrades. I think BOTW also does this. In the beginning you are slower and need to worry about weather constraints. By the end, you don't care because you've upgraded your stamina so that it is more expendable. The criticism I think Jim justified the best (surrounding this issue) in his review is that it is ugly being placed above the character, but in the grand scope of things that seems trivial. |
Different things. Same pecking annoyance problem. The Stamina bar acts like a cocktease. VS a game limiting constraint. That's there, but you can live with it. With BOTW. i feel like: The hell? I can't go to this leddge. I need more stamina. But, I just wasted it on another upgrade. **** you game, for wasting my time. Basically, it's easier to max out the stamina bar. Over your health. Because, dying is less anoying. Than all the other stuff. Seriously. I rather die, with only having 3 hearts. VS traveling really far. Get to the towers. And find out I can't reach the top. Because I have not enough stamina. I wasted my time, getting that heart container.
Tieing the health and stamina system, to that point system. Is what is causing the overall problem. Instead of having the heart containers function has the previous games.