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naruball said:

I'm afraid that was the opposite of my point. I said I don't particularly like Souls games and I don't mind waiting for a minute because I see it as part of the punishment for dying. Tekken 6 was my first platinum, a game of a franchise that I've loved since I first played Tekken 3 when I was around 10. Yet the loading times of Tekken 6 bother me (despite loving the game). They bother me because they make no sense in the game.

In other words, my point was that it's not always about fanboyism or (in this case) how long the waiting time is, but why I'm waiting for something in the game. I don't like difficulty in simple, fun games like Megaman. I like it in Souls games because it bonds well with the atmosphere.

It's good that you can be objective with regards to Tekken and other games. Being objecctive and critical is really difficult for a lot of people.

I do feel like the bolded feed into my point a bit.

In a game someone really likes, one persons flaw may be only a footnote (as the Bloodborne load times were for Jim) or even a positive (as load times as punishment are for you). 

If someone doesn't particularly like traveling the world looking for and solving shrines, I could easily see them blowing out things like a limited stamina bar or having to skip cutscens when entering a shrine into paragraphs of justificaiton for why they didn't like a game as much as others.

Really I think there is little rhyme or reason to what we enjoy. Any explanations are always going to be after the fact justifications in an attempt to communicate facets of brain chemistry that no one really understands.  But I'm getting a bit esoteric I suppose.

Someone above attributed Resident Evil 1's controls to bad game design. To me, the tank controls are a necessity for having a game with pre-rendered backgrounds and static camera angles. Pre rendered backgrouns resulted in a more detailed game world with more character in my opinion. Nobody is really wrong though.