Conina said:
Lafiel said:
I really hate that "lazy developers" phrase
the Switch version is probably expected to sell ~50k copies ww and hence the budget (set by the publisher) for the port was very limited, so adjusting a big chunk of the assets to get the best visuals/performance combination out of the Switch just seems financially unfeasible
I don't doubt the devs would have loved to make it the best version it can be
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Why should they only expect to sell 50k copies with a proper port? And why shouldn't Switch users expect a better performance in portable mode than the Vita version (only a fraction of the Switch's RAM and processing power) of the same game?
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Because the Switch version is different as far as native resolution, effects, ect. It's not like the Switch and Vita versions are the same.
That said, it's obvious the Switch simply isn't powerful enough to be a home console/portable hybrid at least when considering nonexclusives. I feel it's going to be another Wii U situation where no one is even going to bother showung what this can do outside Nintendo.
To think how well BOTW and Xenoblade X runs on Wii U, I'm questioning if Switch is even twice the power of it.
Here's hoping we see some flexing of Switches power this gen.