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Forums - Gaming - How would an open world game without any modern conventions look?

So the other day I was thinking how the ultimate antithesis of current open world games would be like. The opposite of the Ubisoftization of modern open world games. My first thought was: get rid of the map, get rid of the bars and meters. It wouldn't even have any complex menus for your character. That information could be replaced with visual clues on screen.  For example, the amount of life left can be shown with your character dropping blood, the less HP left the more blood you lose. The durability of armor and swords can be communicated with colors: the worse state they are in, the rusty they look, with cracks etc.

No more stats! You kill a huge boss, you don their armor and it's instantly the best. Cuz it's the hardest enemy you fought yet. I also dislike the idea in games where the steel sword you start with is 100x weaker than the steel sword you finish the game with. In real word there is no such discrepancy. If a blade is sharp it kills, simple as that.

Maps can be entirely replaced with a new type of orientation device, or nothing at all like the Soulsborne games. Learn by association.

 

My favorite open world game of all time SotC didn't feature any map, bars to fill or any crap to collect.



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the closest thing we had was Zelda games.



Try Zork



It would be horrible.There IS a reason that those standards are standards.



My (locked) thread about how difficulty should be a decision for the developers, not the gamers.

https://gamrconnect.vgchartz.com/thread.php?id=241866&page=1

Open world without any modern conventions? no problem:



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Conina said:

Open world without any modern conventions? no problem:

Lol 



"Say what you want about Americans but we understand Capitalism.You buy yourself a product and you Get What You Pay For."  

- Max Payne 3

Conina said:

Open world without any modern conventions? no problem:

Awesome reply



Just a guy who doesn't want to be bored. Also

Breath of the Wild will have a "pro" HUD mode that removes the map and temperatures gauge. That's kinda cool.

In general I agree with you. Ubisoft has done all of us a disservice with the instrusive meters, bars, notifications, and waypoints it jams on screen.



The Getaway.

From the wiki:
"A major feature in the game was its approach to immersion and being "movie like", achieved mostly by not including the typical HUD; such as with car chases being done by signaling the player with the vehicles turn signals, rather than a large arrow above the car or the player characters limping or bleeding profusely to represent low health instead of a health bar/meter."

This something you mean?



Hmm, pie.

Sounds a lot like Monster Hunter, but I wouldn't really say that is open world



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