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Forums - Nintendo - Joy-Con IR camera has another use?

 

Is the IR camera being used for inside out tracking?

Yes, and it's a very clever way to use it. 14 58.33%
 
No, it's just a gimmick for something else. 10 41.67%
 
Total:24
SonytendoAmiibo said:
RolStoppable said:

I am wondering if it would be feasible to put an IR camera behind a transparent R button, but the necessary parts to make a button work would probably block an IR camera that needed to sit deeper within the controller. If it still worked somehow though, the R button would obviously not be used in games with IR pointing because you can't have a finger blocking the camera.

 

Yes, on the bottom was the only place to place the IR camera. The Joy-Con info graphic says the camera can detect shapes, movement and distance. Maybe it can use that information to help keep the Joy-Cons oriented. Its just a theory, a Switch theory.

You could also put it at the side:

And if it had the biometric sensor it would be much easier to read a pulse while holding the thing.



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TomaTito said:
SonytendoAmiibo said:

 

Yes, on the bottom was the only place to place the IR camera. The Joy-Con info graphic says the camera can detect shapes, movement and distance. Maybe it can use that information to help keep the Joy-Cons oriented. Its just a theory, a Switch theory.

You could also put it at the side:

And if it had the biometric sensor it would be much easier to read a pulse while holding the thing.

 

But when you are holding the Joy-Cons to play ARMS the camera would be covered up on the side. I think the bottom was the only place they could put it.

   

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The Wii sensor bar became obsolete with motion plus. Motion Plus could use blind tracking and pointing. Thus you had to press a button to calibrate it, meaning the pointer went to the center of the screen. This was the case in Zelda Skyward Sword and on the wii U sports remaster for example.



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Peh said:
The Wii sensor bar became obsolete with motion plus. Motion Plus could use blind tracking and pointing. Thus you had to press a button to calibrate it, meaning the pointer went to the center of the screen. This was the case in Zelda Skyward Sword and on the wii U sports remaster for example.

 

But why did the later versions of MotionPlus Wiimotes still have the sensor at the top? The old Wiimotes had to have a MotionPlus module added to the bottom. When the new Wiimotes came out they didn't need the extra module, but they still had the sensor on the Wiimote. If it wasn't using the sensor bar on top of the TV then Nintendo could have just got rid of it when the Wii U came out. But they didn't.

   

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SonytendoAmiibo said:
Peh said:
The Wii sensor bar became obsolete with motion plus. Motion Plus could use blind tracking and pointing. Thus you had to press a button to calibrate it, meaning the pointer went to the center of the screen. This was the case in Zelda Skyward Sword and on the wii U sports remaster for example.

 

But why did the later versions of MotionPlus Wiimotes still have the sensor at the top? The old Wiimotes had to have a MotionPlus module added to the bottom. When the new Wiimotes came out they didn't need the extra module, but they still had the sensor on the Wiimote. If it wasn't using the sensor bar on top of the TV then Nintendo could have just got rid of it when the Wii U came out. But they didn't.

Because certain software was still dependend on the sensor bar, like mario galaxy. 

 

Nintendo could have just updated all the software including the Wii OS, but they choose not to.



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If you are holding the controller the way it's supposed to be held, I think the motion sensors are enough to determine which is down. Technology is improving so I'm sure they found a work around for the sensor bar but using the IR camera for this would be a bit odd in my opinion

Probably there for whatever handwaving features Nintendo wants to add to their games, but I don't see this being used much :/



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Platina said:
If you are holding the controller the way it's supposed to be held, I think the motion sensors are enough to determine which is down. Technology is improving so I'm sure they found a work around for the sensor bar but using the IR camera for this would be a bit odd in my opinion

Probably there for whatever handwaving features Nintendo wants to add to their games, but I don't see this being used much :/

I always asking myself if Nintendo actually do have a plan on hiw to use these techs efficiently. Sometimes they add some feature, but let them die out like the AR of the 3DS.

 

So either Nintendo has a plan for that IR sensor or they just put it in for 3rd parties for fun. Needless to say, that it increases the cost of the devices.



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Peh said:
Platina said:
If you are holding the controller the way it's supposed to be held, I think the motion sensors are enough to determine which is down. Technology is improving so I'm sure they found a work around for the sensor bar but using the IR camera for this would be a bit odd in my opinion

Probably there for whatever handwaving features Nintendo wants to add to their games, but I don't see this being used much :/

I always asking myself if Nintendo actually do have a plan on hiw to use these techs efficiently. Sometimes they add some feature, but let them die out like the AR of the 3DS.

 

So either Nintendo has a plan for that IR sensor or they just put it in for 3rd parties for fun. Needless to say, that it increases the cost of the devices.

 

Possible that the IR camera has only one function, being a gimmick. The only thing Nintendo showed so far using the IR camera is the sandwich eating game in 1-2 Switch. Like you said, Nintendo isn't even doing anything revolutionary with it. If you look at the lens over the sensor on top of a Wiimote, it is pretty much the same shape as the lens over the Joy-Con IR camera. Coincidence? Using up extra stock?



   

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SonytendoAmiibo said:
Barkley said:

I'm still trying to work out what this "drift" you're talking about is. All tracking for motion controls on the Wii Remote was done via gyroscopes, accelerometers etc.

Like I said before, the sensor bar on wii/wiiu wasn't used to correct any sort of drift.

Your idea is also flawed as you seem to imply that it'd only work while your right joycon was held above certain surface (or your leg). What if you're stood up playing?

 

The camera doesn't have to see the anchor point all the time, just once in a while to orient itself. The Samsung Gear VR has nothing to track, and when your using it the direction you were facing as front slowly drifts to the left or right. Thats why its good to use a swivel chair when your using it. After ten minutes you are 180 degrees off from where you started.

I think there were some Wii games that used the motion controls in a way it needed to find the sensor bar every now and then to prevent it from losing the calibration. Switch, however, is using different technology to know which way the controller is facing. If I'm not mistaken, Switch has a magnetometer (like a compass) to determine which way the controller is facing. In any case, when using motion controls (for aiming and such), you need to have a calibration button anyway.



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Peh said:
The Wii sensor bar became obsolete with motion plus. Motion Plus could use blind tracking and pointing. Thus you had to press a button to calibrate it, meaning the pointer went to the center of the screen. This was the case in Zelda Skyward Sword and on the wii U sports remaster for example.

No it didn't become obsolete. Technically you could use the motion sensor as a replacement for an analog stick (like you do in Splatoon), but not for the pointer, because of how differently they're used. The motion plus would not work in games like Corruption or Wii Play, because they use the pointer and need to use it quickly.



Ei Kiinasti.

Eikä Japanisti.

Vaan pannaan jalalla koreasti.

 

Nintendo games sell only on Nintendo system.