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SonytendoAmiibo said:
Barkley said:

I'm still trying to work out what this "drift" you're talking about is. All tracking for motion controls on the Wii Remote was done via gyroscopes, accelerometers etc.

Like I said before, the sensor bar on wii/wiiu wasn't used to correct any sort of drift.

Your idea is also flawed as you seem to imply that it'd only work while your right joycon was held above certain surface (or your leg). What if you're stood up playing?

 

The camera doesn't have to see the anchor point all the time, just once in a while to orient itself. The Samsung Gear VR has nothing to track, and when your using it the direction you were facing as front slowly drifts to the left or right. Thats why its good to use a swivel chair when your using it. After ten minutes you are 180 degrees off from where you started.

I think there were some Wii games that used the motion controls in a way it needed to find the sensor bar every now and then to prevent it from losing the calibration. Switch, however, is using different technology to know which way the controller is facing. If I'm not mistaken, Switch has a magnetometer (like a compass) to determine which way the controller is facing. In any case, when using motion controls (for aiming and such), you need to have a calibration button anyway.



Ei Kiinasti.

Eikä Japanisti.

Vaan pannaan jalalla koreasti.

 

Nintendo games sell only on Nintendo system.