KLXVER said:
Nem said: Were they innovating? Doesn't look like it to me. They definitly made the choice to bet on gimmicks, but i wouldn't call them innovations. Motion controls died. The wii u gamepad never had its potencial tapped (perfect for mmo's). The gamecube had a handle? The N64 controller was a misfire. The only thing that stuck around was rumble. So yeah, they should have gone for a powerful console. |
Yeah the D-pad, shoulder buttons and analog stick were just useless gimmicks that died fast...
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Those were snes. Maybe the analog was n64? But yes, the rest were gimmicks that didn't work and both of those were strong systems for their times.
Hynad said:
Nem said: Were they innovating? Doesn't look like it to me. They definitly made the choice to bet on gimmicks, but i wouldn't call them innovations. Motion controls died. The wii u gamepad never had its potencial tapped (perfect for mmo's). The gamecube had a handle? The N64 controller was a misfire. The only thing that stuck around was rumble. So yeah, they should have gone for a powerful console. |
Long-lasting isn't what defines innovation.
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If that was all there was to the definition, any and every failed product woud be "innovative" aslong as it was different from the others.
Thus there is something else that needs to diferentiate innovation from originality. " However, innovation is often also viewed as the application of better solutions that meet new requirements, unarticulated needs, or existing market needs." is a nice addendum wikipedia added and is very true.