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Forums - Nintendo - Will the new Zelda sell better on wii u or switch?

You really like to light up the torches.

Anyway. I was hoping to get the Switch version, but given the fact that I'm not getting the Switch up to December maybe I'm getting the Wii U version to ease my eagerness. I'll get the Switch version eventually.



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160rmf said:
bonzobanana said:
If I had pre-ordered a Switch to be honest the only game I would buy of the launch titles is Zelda. Nothing else is worth the asking price for me. As it is I have pre-ordered for wii u.

There will probably be a sizeable chunk of people running the wii u version as a pirate copy in 4k on pc via emulation and that technically may be the best way of running it. That will be the cleanest most beautiful graphics. I'm looking forward to seeing some screengrabs of it like that.

Yeah, because running a Wii U emulator at high settings of the most ambitious nintendo game ever must be a simple task, pretty acessable.

Also piracy. Don't forget the piracy. 



The Democratic Nintendo fan....is that a paradox? I'm fond of one of the more conservative companies in the industry, but I vote Liberally and view myself that way 90% of the time?

I think it will cross 5 million individually on both consoles. Then the switch might even reach 10 million when all is said and done



Just a guy who doesn't want to be bored. Also

bonzobanana said:
There will probably be a sizeable chunk of people running the wii u version as a pirate copy in 4k on pc via emulation and that technically may be the best way of running it. That will be the cleanest most beautiful graphics. I'm looking forward to seeing some screengrabs of it like that.

Twilight Princess HD emulated runs several hundred frames behind the real thing just by the time the splash screen appears in the title sequence.

We're probably years away from the bolded.



specialk said:
bonzobanana said:
There will probably be a sizeable chunk of people running the wii u version as a pirate copy in 4k on pc via emulation and that technically may be the best way of running it. That will be the cleanest most beautiful graphics. I'm looking forward to seeing some screengrabs of it like that.

Twilight Princess HD emulated runs several hundred frames behind the real thing just by the time the splash screen appears in the title sequence.

We're probably years away from the bolded.

Depends on the PC, I'm sure for some it'll be possible before the end of the year, With the latest CEMU update people are already playing Mario Kart 8 at 4k

https://www.youtube.com/watch?v=Pog2Ic4qjmI



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KrspaceT said:
Faelco said:

Art and graphics are 2 totally different things...

Okami as an example still has an awesome art even today, but its graphics are really bad. 

Art-style and colors against polygons and textures, art VS computer science... It's a really common difference, what's the problem here?

In that regard it is true that Zelda is graphically lower than Witcher 3. Though art-styles can be used to compensate for polygon and texture lows. If not in appeal which is subjective, in cost. 

To use Witcher 3 as an example again, the number 81 million U.S dollars is commonly thrown out as how much it cost to make, which is surprisingly cheap for a AAA game. Perhaps the Polish just bloat less than others. Anyway according to a Forbes Article I found (and the site is not a Nintendo biased location), the game needs to sell about 2 million copies to break even. Even the lowest estimates here lean that way quite heavy. 

As a 1st party game, Nintendo gets about 39 dollars per game at minimum, with digital increasing that number. That rougly coorelates to about 7.8 million in production costs. One coulds scale it up with digital sales as the per game cost, but I have no idea how much that is expected of the purchased title. I'd break down Witcher, but Witcher has a pretty big PC playerbase as it is and I have no idea if Valve gets the Console Maker and Retailer bits of the pie or not, plus PC's fragmented and rapidly cheapening marketplaces.


Also graphics age. I won't argue that Ocarina and Twilight Princess are ugly. Realism ages a lot faster, meaning that Wild will look better in, say, 10 years than Witcher. 

 

Still at the moment it is true that Witcher is greater graphically than Zelda is. How far that goes is up to the individual though.

Graphics and budget aren't always correlated...

And I would be really surprised if Zelda's production costs were only 8M dollars. It was a 300 people development team IIRC, which is big, and the development was pretty long (5-6 years?), no way the game ends up being really cheap in production costs for a AAA game (First example of AAA production cost I found: old Uncharted games, before UC4, cost something like 20M dollars each).



Barkley said:

Depends on the PC, I'm sure for some it'll be possible before the end of the year, With the latest CEMU update people are already playing Mario Kart 8 at 4k

https://www.youtube.com/watch?v=Pog2Ic4qjmI

Wow that certainly looks beautiful! There are noticable frame hitches multiple times a lap when the racer was in first place (i.e. no other karts on screen) though.  And the game is 3 years old and relatively simply compared to something like Breath of the Wild.

Like most emulation of modern consoles, I'd classify this as very neat and impressive looking, but ultimately unplayable or inferior to the real thing.



specialk said:
Barkley said:

Depends on the PC, I'm sure for some it'll be possible before the end of the year, With the latest CEMU update people are already playing Mario Kart 8 at 4k

https://www.youtube.com/watch?v=Pog2Ic4qjmI

Wow that certainly looks beautiful! There are noticable frame hitches multiple times a lap when the racer was in first place (i.e. no other karts on screen) though.  And the game is 3 years old and relatively simply compared to something like Breath of the Wild.

Like most emulation of modern consoles, I'd classify this as very neat and impressive looking, but ultimately unplayable or inferior to the real thing.

The hitches are there because he doesn't have a complete shader cach for the game, you can download them with the latest update, and Breath of the Wild is more complex true, but that's why it's also a 30fps game. Considering CEMU a year ago was practically unusable I imagine in another year it'll be a great experience.



Barkley said:

The hitches are there because he doesn't have a complete shader cach for the game, you can download them with the latest update, and Breath of the Wild is more complex true, but that's why it's also a 30fps game. Considering CEMU a year ago was practically unusable I imagine in another year it'll be a great experience.

I have no doubt that it will absolutely get there one day, but looking at Twilight Princess, they still have a ways to go. General slowdown + frame hitches + character models flickering in and out. It's not in a state that I'd consider playing it in. I can only imagine that BotW will suffer even harder.

Personally I think it is optimistic to say that BotW on Cemu will be playable in a year, but even if it is, the game will be a year old at that point.



It always surprise me how people chooses to ignore the amount of annoyances that early emulators have, even dolphin doesn't get you a satisfactory experience in many cases, constant bugs, crashes, unstable framerate, audio crackling, stuttering everywhere, etc Anyone thinking on playing BoTW on PC without tons of issues anytime soon is up to a big disappointment.