| RolStoppable said: Not really, at least not anymore. When you use Star Fox as an example, it becomes instantly clear to me. No Star Fox game after that had a soundtrack as good. There was a time when increased processing power led to new types of games. That started to level off in the sixth generation and the next leap was not the PS3 or 360, but the Wii with its motion controls and IR pointer. And now we are at a point where more processing power has become detrimental as games regress to be as vanilla as possible to sell as much as possible. The correct course is to move laterally and create an environment where graphics are not the defining element of game quality, so that game design takes priority. It's mindboggling that 20 years after the 16-bit era, we still have 16-bit games that constitute the cream of the crop in their respective genres. Those games are supposed to be outdone by better technology, but strangely enough it's only reinforced how good those games were and still are. |
It's mindboggling that 500 years after the messy paint on canvas era, we still regard the Mona Lisa as one of the greatest works of art! Some things aren't supposed to be outdone by better technology.
The indie scene is doing exactly what you want, move latterally, since they don't have to worry so much anymore about the technical aspects. Plus we're at the brink of VR, wide open for new possibilities in gaming, thanks to increased processing power. Great games still get made, ofcourse many more mediocre and bad ones as well. It was no different in the past. For every timeless classic 16-bit game there were countless duds. What we have extra nowadays in the AAA games industry, the blockbuster movies of gaming.
Also nostalgia is a powerful force. Actually replaying those 16-bit classics isn't as fun as it used to be when you were a kid. The same way, when I saw the real Mona Lisa in the Louvre, it didn't live up to the hype!














