curl-6 said:
Speak for yourself. :P I played games like Donkey Kong Country 3 and F-Zero for the first time as an adult and they're still more fun to me than 95% of modern games. |
There were also better than 95% of games released back then. I grew up a shameless pirate and have played tons and tons of games in the eighties and nineties. Most were instantly forgettable. Copy by the truckload, try 10 per afternoon, repeat. A few decent ones got a second chance, very few stayed around for long before being overwritten by the next pirated batch.
What is less about DKCR and Tropical Freeze that DKC 3 had? Rayman Legends is awesome, NSMBU a blast to play together. You couldn't do that with the old ones! No more taking turns, it's better now.
| RolStoppable said: No doubt that I worded that poorly. The indie scene is too much like the duds of the 8- and 16-bit eras, because they are too focused on imitation while not understanding what made the great games great. Nevermind that Nintendo is also doing what I want, and Nintendo games usually comfortably outdo indie games in all areas. Thanks to the Virtual Console, I could play 16-bit games that I had never played before. I have no nostalgia for many Mega Drive games and none at all for the TG-16, because that system didn't even release in Europe back in the day. But I still found games that smack the indie games of today and VC is cheaper than indie too. The indie scene has certainly improved over the course of the last five years, but it's still nowhere near to the status of savior of creativity and variety that has been assigned to it. Then again, with Nintendo not wiping out the middleground, there was never a good reason to resort to indie games as the last hope anyway. |
As I said above, most games weren't very good back then as well. And hasn't Nintendo improved on their games over time as well? What old games do have on new games is much less talking, more action, less interruptions, figure it out. Advances in tech made it possible to make cutscenes real time rendered. It was the worst thing that could happen. Instead of a few short (due to size and budget restraints) yet masterfully crafted sequences as a reward, nowadays games use any possible opportunity to take control away from you and blab on about stuff. My worst fear for Botw is that you can't accelerate the dialog now it's spoken :/







