Well it's an original concept that does seem to be showing some promise just like de blob. Not sure about a purchase on either though, will wait for reviews and other gamer's impressions.
Well it's an original concept that does seem to be showing some promise just like de blob. Not sure about a purchase on either though, will wait for reviews and other gamer's impressions.
Yeah, it has some potential, and certainly looks like some time and though was put into its concept.
THQ, imo, doesn't have the talent available that some of the other, larger companies have, but I do think it has the resources, and a game like this can direct itself, imo. If enough effort is put into this game, it should in essence, create itself. The concept has been created, now just make a game that doesn't suck due to framerate, lack of enemies, or length of campaign, and you've got yourself the most original game on the Wii and maybe this gen.
This could be the game that returns THQ to its glory days, you never know. If they can pull off a semi decent game for the Wii, give it this premise, inform the general public about the concept, and create some sort of buzz around the game, by launching it in a relative dead spot, we could have a hit on our hands, and I don't mean sleeper.
Of course, at this point, it's all just speculation. It does, admittedly, seem unlikely to have a true Sonic at the Olympics grade hit from a new IP and a 3rd party at the same time, on the Wii. However, stranger things have happened, and I guarntee this game will sell on premise alone, if the public is properly advised, and I mean full fledged internet, TV, brick and morter, wal-mart slips, the works. Definately would make the money back, I feel. Kids would go nuts.
Young boys love spiders and scorpions, that's all I'm saying. Let them see you can fight a snake with a spider, and it's all over. That could actually sell hardware units, lol.
I don't need your console war.
It feeds the rich while it buries the poor.
You're power hungry, spinnin' stories, and bein' graphics whores.
I don't need your console war.
NO NO, NO NO NO.
You know, with what I've been hearing about this game's graphics, and De Blob's graphics, do you think these are the games using the ported Unreal 3 engine?
A flashy-first game is awesome when it comes out. A great-first game is awesome forever.
Plus, just for the hell of it: Kelly Brook at the 2008 BAFTAs
I didn't have one bit of interest in this game until now. I am actually going to keep my eye on it. If the controls are good then it should be pretty fun.
Proud member of the SONIC SUPPORT SQUAD
Tag "Sorry man. Someone pissed in my Wheaties."
"There are like ten games a year that sell over a million units." High Voltage CEO - Eric Nofsinger
Honestly, I don't get this game. While I truly appreciate any new game design, and I'm loving Wii for the all the unique properties it's gotten or is getting, I don't understand who is the target market for this game.
I may get it, if it has very good reviews (unlikely considering it's THQ) more likely to get De Blob but not to sure on that one either - looks like it could be fun though. And I'm sure others here will but where is the mass market appeal to this game? What segment are they targeting? Young boys?
While young boys are reknown for their interest in bugs, I've yet to see anyone successfully turn that into a marketable idea (outside of science kits). Anyone remember Sectaurs? A major flop that tried to cash in on boy's bug interest in the 80's.
Outside of young boys, I don't see any demographic wanting to play as a bug (in general, there's always some exceptions). What do you think? Am I wrong here?
| Gamerace said: Honestly, I don't get this game. While I truly appreciate any new game design, and I'm loving Wii for the all the unique properties it's gotten or is getting, I don't understand who is the target market for this game. I may get it, if it has very good reviews (unlikely considering it's THQ) more likely to get De Blob but not to sure on that one either - looks like it could be fun though. And I'm sure others here will but where is the mass market appeal to this game? What segment are they targeting? Young boys? While young boys are reknown for their interest in bugs, I've yet to see anyone successfully turn that into a marketable idea (outside of science kits). Anyone remember Sectaurs? A major flop that tried to cash in on boy's bug interest in the 80's. Outside of young boys, I don't see any demographic wanting to play as a bug (in general, there's always some exceptions). What do you think? Am I wrong here? |
It'll matter more if the game itself is good enough, rather than playing bugs as the selling point. The selling point here seems to be a combat/cat & mouse game that just happens to involve bugs.
A flashy-first game is awesome when it comes out. A great-first game is awesome forever.
Plus, just for the hell of it: Kelly Brook at the 2008 BAFTAs
@Gamerace...I don't think there is a target market with this title. Hopefully they're shooting for "hardcore gamer" as opposed to "casual soccer mom." I think that's its major draw for me. This game suggests a very violent experience....yet in a more visceral way than let's say GTA or Manhunt.
I don't think this game will succeed. It will max out at 100,000 units. New IPs that aren't a GTA clone or one of the non-games have a tendency to miss these days. Of course, if enough people get behind this game and the reviews are great and everyone is talking about it....
it might still fail.
I'm interested in this game and I always route for unique takes on things and new ideas, but I too worry about it being able to hit a target demographic. Hopefully it will get enough attention and hype to sell on the quality of the game rather than the "You're a bug!" concept.

You can find me on facebook as Markus Van Rijn, if you friend me just mention you're from VGchartz and who you are here.

