fuallmofus said: is it loaded with QTE like re6? |
No, there is not a single qte in the entire game.
Ka-pi96 said: I also gave my reasoning for that. So unless there are proper zombies in RE7 and the psycho family in the woods thing isn't actually the game then I stand by what I said... |
Psycho family in the woods is a sympton... Second half of the game explains it all.
Chazore said:
Add to that, the Tryrants that were manufactured weapons, that either ran amok or were designed to kill specific people. The removal of cerberus and other undead creatures, just makes the game feel less like undead horror and more on pure goop/parasite style horror. Resi 7 still looks to me like Hillbilly meets Outlast, with a pinch of Blair Witch Project. I'd argue that Remake 1 is as close as you can get to the original roots, and it's what I'm hoping REmake 2 will do as well. |
It all makes sense in the second half of the game, and ties in perfectly with the RE universe.
CGI-Quality said:
Yes, there are things that are RE-ish (little throwbacks and references), but it doesn't feel like any previous installment. Combat is nothing like before. The mood is nothing like before. No focus on zombies, etc, etc... It plays much more like Condemned: Criminal Origins mixed with Outlast and P.T. (and some reviewers agree, here) than any game in the RE Series. In fact, Dualshockers nails it for me: "If it didn’t have “Resident Evil“ in the title, it would be easy at first to mistake RE7 for one of the many horror games that have come to reinvent the genre since Resident Evil first arrived: games like Amnesia: The Dark Descent, Outlast, Alien: Isolation, and others have clearly had an influence in shaping what RE7: Biohazard turned out to be. Though RE7 definitely shares a lot in common with those games, what’s more remarkable isn’t necessarily how RE7 has set itself apart from the previous titles in gameplay, tone, and setting, but how it manages to evoke the feel of the original Resident Evil titles while still implementing so many new and refreshing ideas for the series – ones that it has desperately needed for some time." Now what has returned is the root of one thing - horror. It no longer feels like I'm a badass and ready to take on the world (as I did with REs 4-6). So, in a sense, I guess I can see where people are coming from when they say "return to form". But to me, it's still a different game than before. I welcome the new direction, either way. |
Not all is as it seems at first. It's actually a lot more scary than a zomie virus when you think about it.
It's not 3rd person with fixed camera views, but it does nail the original RE vibe for me. I do have the feeling RE7 suffers a bit from the Windwaker effect. Initial resistance based on first impressions or the first part of the game in this case. Actually now on a second playthrough I'm noticing all the little clues hidden in plain sight and the foreshadowing going on. I really enjoyed the story and its implications at the end.