Jpcc86 said:
Yet average PS1 games use more polygons than average N64 games and N64 texture resolutions are lower. Not to mention a PS1's cd-rom could hold 660m and the largest n64 cartridges could only hold 64mb. Gee, I wonder why the Nintendo 64 chose that path.
|
The Nintendo 64 could have higher poly counts than the PS1.
Nintendo 64 texture quality could be vastly superior to the PS1 and actually have texture filtering.
Carts, despite having their draw backs also has multiple advantages.
Carts can transfer data on the fly much faster, much more responsively than Optical Disc storage. - Eliminating load times and allowing for assets to be streamed on the fly, saving RAM.
Carts are also more durable and longer lasting, many discs will eventually suffer from Disc Rot.
The fact is, regardless of how you dance around the issue and deny facts, the Nintendo 64 was not only technically superior, it was superior in the real world and the games literally prove it. You have no argument.
Name a PS1 game that looks better than Perfect Dark (And this isn't the best looking N64 game either, so I can move the goal post if you wish.):
