| Pemalite said:
Or if they stick with 720P, dial up the AA and AF. |
It's so weird how Nintendo are so adverse to AA and AF, even on hardware that can easily handle it.


| Pemalite said:
Or if they stick with 720P, dial up the AA and AF. |
It's so weird how Nintendo are so adverse to AA and AF, even on hardware that can easily handle it.


curl-6 said:
It's so weird how Nintendo are so adverse to AA and AF, even on hardware that can easily handle it. |
I know right? They should embrace the glory that is AA and AF. :P
It doesn't always need to be expensive to use either.

www.youtube.com/@Pemalite


Pemalite said:
I know right? They should embrace the glory that is AA and AF. :P |
It always baffled me how so many of their Wii U games lacked AA when it's so cheap nowadays. Heck, even Splatoon2 and Mario Kart 8 Deluxe on Switch have no AA.
Skyrim should be a good test for Switch it will make use of the very latest improvement of the engine and have all the advantages of best assets plus both nvidia and arm chipsets are well documented and developed for and no reason it shouldn't be a good indicator of the performance level of Switch compared to earlier consoles. On paper they are very roughly at the same performance level as an average overall. I expect to see it as a bit of a mixed bag performance wise. It will be interesting to see how the arm chips perform with such a cpu intensive game. Possibility of missing content on Switch too and also see how Switch deals with having to install patches knowing Bethedsa past record.

Pemalite said:
Halo 4 achieved what it did because it used lower-poly assets for things like rocks, buildings, etc'.
One of the big issues with Tegra based systems was memory amounts. 2Gb systems seem to struggle.
Ram is cheap. 4Gb isn't that more expensive than 2Gb these days, plus the console needs to be a little-forward looking.
Because RAM has zero processing components?
It is vastly superior to the Wii U, Xbox 360 and Playstation 3. Yes. Even in Portable mode.
Doesn't matter. It wouldn't be using DDR4 or DDR3. It will be using LPDDR4 or LPDDR3, but with the bandwidth figures we have, they would both be the same speed.
Nope.
Your use of flops in this context is pointless, you are not telling anyone about the systems performance capabilities.
Raw numbers indicates squat. You do know Switch uses various forms of compression to garner more bandwidth than the raw number implies right? Compression technology that the WiiU doesn't support at a hardware level?
They are roughly equivalent with that game.
Bandwidth is certainly a key issue in driving up the resolution, but it's not the only one.
Again. There is more to performance than flops. |
You don't get to read many completely one-sided and hugely biased comments like yours on this site. Frankly you are utterly clueless. Each time you answer with some ridiculous belief that the Switch will perform well above its specification. You need to step back and try to get a grip on reality, Nintendo isn't your friend its a commercial business its doesn't need such ridiculous loyalty and bias.

| arthurchan35 said: its almost cetain its 4gb, but no sure its ddr4 or ddr3 |
It is LPDDR4 (LP = Low Power)
Ljink96 said:
Hehe, you watch Spawn Wave too! Cool! You also make a really smart point. Switch's OS seems very simple and maybe that's why Nintendo has passed some online functions to your smart device, such as voice chat. But since it is so simple and if it does use 500MB-1GB of RAM for the OS, having access to 3GB Ram is about what devs on PS4 and Xbox one have to work with. But....where the hell did you see a 200$ phone with 6 gigs of ram??? Google Searches...dear God, you're right! Those phones seem to be from Honk Kong or Shenzhen but still, that's crazy! Most flagship phones these days are only equipped with 3 gigs and they still cost a fortune... |
Yeah, it might seem bonkers but while RAM is fairly important it isn't as expensive or limited these days for mobile devices as it used to be, most flagships these days have 4 or 6 GB of RAM, and the new Zenfone will have 8 and budget phones from China will follow in a period of a few months. Though you will find that RAM isn't a good measure for performance, these cheap phones have noticeably weaker processors and GPUs which is more important than RAM by quite a bit.
Yup, love SpawnWave, glad he embraced the Foxconn leak.


| bonzobanana said: You don't get to read many completely one-sided and hugely biased comments like yours on this site. Frankly you are utterly clueless. Each time you answer with some ridiculous belief that the Switch will perform well above its specification. You need to step back and try to get a grip on reality, Nintendo isn't your friend its a commercial business its doesn't need such ridiculous loyalty and bias. |
Oh giggity. Personal attacks. Here is an idea, have an intellectual discussion first (If you can), leave the drama at the gate.
I constantly ridicule Nintendo's anemic hardware, I also haven't owned a Nintendo device in years, so there is certainly zero loyalty or bias, if anything I am more Xbox Leaning with a primary preference for the PC. Master Race and all that.
I also will not be buying the Switch because it is underpowered, overpriced and I dislike the form factor.
And when I am comparing the Switch, I am comparing it to Graphics Core Next 1.0 and AMD's older Very-Long-Instruction-Word based architectures, it's common knowledge nVidia's Maxwell and Pascal beats AMD around in efficiency. - That difference in efficiency is almost embarassing when compared to older Architectures like what is found in the Wii U (Which is VLIW).
Even before the performance downgrades, the Switch was between the Wii U and Xbox One in terms of performance, with the downclocks, it's still in between the Wii U and Xbox One, it's just a little closer to the Wii U, this is something I have stated multiple times. - If that is being "Loyal" and that I need to "Get a grip on reality". - Then I simply don't care about your opinion.
| SmileyAja said: Yeah, it might seem bonkers but while RAM is fairly important it isn't as expensive or limited these days for mobile devices as it used to be, most flagships these days have 4 or 6 GB of RAM, and the new Zenfone will have 8 and budget phones from China will follow in a period of a few months. Though you will find that RAM isn't a good measure for performance, these cheap phones have noticeably weaker processors and GPUs which is more important than RAM by quite a bit. Yup, love SpawnWave, glad he embraced the Foxconn leak. |
The fantastic thing with having a ton of Ram is that, Android will unload things less often, so when you switch browser tabs, the device doesn't need to load the entire tab again, it's instant.
Or if you are switching apps, it doesn't need to relaunch the app.
RAM features zero processing capabilities however, so will not typically "speed" things up, rather just prevent them from halting to a crawl as things are sourced from slower storage devices.

www.youtube.com/@Pemalite
| Pemalite said: I know right? They should embrace the glory that is AA and AF. :P |
AA is usually a bad idea aside from maybe the temporal variants since most engines feature deferred renderers which will skyrocket the cost of G-buffer rendering and the shading cost since your shading closer to sample rate ...
AF also isn't as cheap especially on mobile devices which are likely to have stringent amount of bandwidth and texture sampler resources ...
I heard it's expandable, you can have a separate 4gb in your phone which the switch can access via a separate app as a part of Nintendo Live Gold Plus subscription.
Please note, satire! Just reading some of the posts in this thread and feel that might need to be pointed out!
Why not check me out on youtube and help me on the way to 2k subs over at www.youtube.com/stormcloudlive