zorg1000 said:
3DS hardware and software sales went up as a direct result of Pokemon Go so there is more to take into account than just the amount Nintendo made from PGO itself.
|
Yes, of course. But the issue here is, that I strongly disagree Wyrdness about mobile being a staple, similar to 3DS, for Nintendo. Mobile looks more like a way to have Nintendo's IP's into peoples hands to sell more games, not that different than the amusement parks and cartoons that advertise Nintendo at the same time they're bringing in money.
Wyrdness said:
The lack of a need to push and maintain an additional hardware platform saves resources and frees up not only their core teams but their schedule for developing games, it's not a hard concept to grasp, Nintendo don't have to push mobile they've only embraced it to help themselves.
Are you naive enough to think Nintendo hasn't already done that? Mobile has been planned since the NX announcment 3 years back, you're not posting anything that they haven't done already.
You can use what ever term to try and argue but the point is rock solid and can't be dismissed, why? Because the percentage from $1b or so is higher than the budgets of the majority of big games from major publishers, even only 10% of that is 100m so that pocket change is still bigger than most publishers budgets. Zorg also highlighted other factors as well.
|
Yes, that's what they've been doing with mobile, but it's not a staple the same way as 3DS. Or to put the other way, it's not their another platform. To free up resources to put out more games just doesn't work if all you do is put the resources elsewhere. Unlike mobile, 3DS can generate money with 3rd party sales.
100M isn't really that much when you think of Nintendo's revenue. Of course it's "something", but I think Nintendo is aiming higher. If Pokemon Go was performing above expectations, Super Mario Run is underperforming hugely.