Why didn't you put the quote in your OP?
Famitsu: What point leaves the most impression to you? Kenichiro Takaki: It ’s the HD Rumble after all. Because I want to express “softness” with it. I already created a project, and now I’m in the middle of focusing on how to realise it. I think games have a “sensation of touching” in many meanings, so I want to realise a new experience that ’s exclusive to Nintendo Switch. |