bdbdbd said: Ok. So go ahead and prove your point. I'm waiting. You've made some claims and I've been waiting for you to prove them for a while already. Cherrypicking facts and being in denial about everything that doesn't fit your argument is not a proof of anything. Even if we could accept your view (about the importance of third parties) being an acceptable explanation, you go on to make a 180 degree turn and say that the third parties didn't matter after all. We can't have a situation where at the same time having 3rd party support is bad thing and not having third party support is a bad thing; it is not logical argument. No, you can't go on to say "X" was bought because of the controls, when the game sales on the system were huge, that, by itself, prove otherwise. Or, you can't go on to say 1st party games don't sell, when we have a console to prove otherwise. No, and saying it is innovation that sold "X", when X's successor "Y" did not sell despite it innovating. |
Let me try to clarify this for you, to accomodate the apparent conflation of disparate points. I apologize if I came off as agressive, but it's frustrating to exchange forum posts, in lieu of having an actual, human conversation.
Since 2000, all but 2 of the top-selling video game has been third-party, multiplatform. Consequently, for the last ten years, gaming has trended away from first-party gaming. Since 2008, the top-selling video game has been third-party, multiplatform. From 1984 to 2000, however, every top-selling video game was a first-party exclusive. The games that broke the first-party trend, from 2001 to 2006, were the usual fare: GTA, CoD, and Madden. In 2007 and 2008, the best-selling games were Halo and Wii Play, respectively.
I think this is where the confusion arose. There's a clear trend towards third-party, multiplatform games driving the industry, and it extends long past their last decade streak. Despite that, the Wii (which was a massive success) saw almost exclusively first-party best-sellers (the aforementioned top 1-17). Some argue that third-party disdain for Nintendo started with the N64 and its cartridge format, but I remember there always being an N64 version of the big titles. The Wii's success was predicated on its mainstream appeal as the novel, accessible, essentially easy-the-play console. The only system my non-gamer sister has ever owned was a Wii, and she is the rule, not the exception. It was unique, accessible, and favorably priced, and the market responded accordingly. If you look at the top-selling games list, Wii Sports, Wii Play, and Wii Fit take 5 of the top 7 spots. I bring that up to note that this system was not carried by games for the traditional gaming audience, but rather for the casual audience. It's first-party success was, in essence, wholly aberrant, because those games were built around the system's novelty. This is why the lack of third-party success and support is important context and why the first-party success isn't very meaningful, in the face of current gaming ecosystem.
The Nintendo Switch is built around the traditional gaming audience, which has trended towards the third-party best-sellers that have trended away from Nintendo. It's not surprising, given the sales figures that we've gone over. The Switch, much like the Wii, has to rely on its novelty to be successful. Nintendo has made it clear with the launch price, specifications, etc. It seems unlikely to me and is my greatest concern that the casual gamer that bought the Wii is not interested in the pseudo-novelty of a portable system. Seeing as we live in the CoD, GTA era, I would fully expect the traditional, mainstream (hard term to use, because the Wii was a truly mainsteam system) to look for the best versions of those games. Then, Nintendo gets caught in-between.