UnderstatedCornHole said:
curl-6 said:
It may not have had the 3D power of the PS1 or N64, and it's weird multi-processor design and use of quads instead of triangles did cause headaches for devs trying to get good 3D performance out of it, but games like Nights and the Panzer Dragoon games achieved some pretty impressive results.
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I agree entirely.
When thinking about some of the Saturn games and tricks developers used to squish out the power it puts that "lazy devs" phrase used during the PS3 multiplat days in some kind of context.
Also on the reverse, try playing Doom on the Saturn, disgraceful output then try Duke Nukem or Quake...unbelievably good. Quake 1 on the Saturn was better than Quake 2 on the PS1 in every way.
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Yeah Saturn was one of those systems like PS3 and N64 where devs really struggled to get the most out of it, and so a lot of its games don't show its full potential.
It's funny though, while Saturn's multi-processor design was weird and unfamiliar at the time, but it ended up foreshadowing the move to multi-core configurations in later generations that has become standard today.