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Forums - Gaming - SEGA SATURN

Saturn was great in Japan. Not so much in the West. A couple of inferior 3d titles, some unique gems and some standard 2d stuff. No great Sonic game as well.
It deservedly gets more praise as time goes on with their 2d games aging much better than the first 3d games and having a much easier way of discovering and importing NTSC-J titles nowadays.

Not impressed with your saturn collection unless you got a boxed saturn christmas nights console pack that you're willing to sell to me.



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UnderstatedCornHole said:

...shame about it's crappy 3d performance as it's exclusives always had a gaming soul that you didn't find on the PS1.

It may not have had the 3D power of the PS1 or N64, and it's weird multi-processor design and use of quads instead of triangles did cause headaches for devs trying to get good 3D performance out of it, but games like Nights and the Panzer Dragoon games achieved some pretty impressive results.



I had a Sega Saturn but I sold it all. I kinda miss it but I also waste too much space with my current video game collection.

I'm fine revisiting Sega Saturn via emulation.



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curl-6 said:
UnderstatedCornHole said:

...shame about it's crappy 3d performance as it's exclusives always had a gaming soul that you didn't find on the PS1.

It may not have had the 3D power of the PS1 or N64, and it's weird multi-processor design and use of quads instead of triangles did cause headaches for devs trying to get good 3D performance out of it, but games like Nights and the Panzer Dragoon games achieved some pretty impressive results.

I agree entirely.

When thinking about some of the Saturn games and tricks developers used to squish out the power it puts that "lazy devs" phrase used during the PS3 multiplat days in some kind of context.

Also on the reverse, try playing Doom on the Saturn, disgraceful output then try Duke Nukem or Quake...unbelievably good. Quake 1 on the Saturn was better than Quake 2 on the PS1 in every way.



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UnderstatedCornHole said:
curl-6 said:

It may not have had the 3D power of the PS1 or N64, and it's weird multi-processor design and use of quads instead of triangles did cause headaches for devs trying to get good 3D performance out of it, but games like Nights and the Panzer Dragoon games achieved some pretty impressive results.

I agree entirely.

When thinking about some of the Saturn games and tricks developers used to squish out the power it puts that "lazy devs" phrase used during the PS3 multiplat days in some kind of context.

Also on the reverse, try playing Doom on the Saturn, disgraceful output then try Duke Nukem or Quake...unbelievably good. Quake 1 on the Saturn was better than Quake 2 on the PS1 in every way.

Yeah Saturn was one of those systems like PS3 and N64 where devs really struggled to get the most out of it, and so a lot of its games don't show its full potential. 

It's funny though, while Saturn's multi-processor design was weird and unfamiliar at the time, but it ended up foreshadowing the move to multi-core configurations in later generations that has become standard today.



KyleeStrutt said:

Ever since making this thread and moving to Japan my Saturn fort has been growing at a grate pace http://gamrconnect.vgchartz.com/thread.php?id=201707&page=1

 

 

Japanese newspaper lol.