UnderstatedCornHole said:
I agree entirely. When thinking about some of the Saturn games and tricks developers used to squish out the power it puts that "lazy devs" phrase used during the PS3 multiplat days in some kind of context. Also on the reverse, try playing Doom on the Saturn, disgraceful output then try Duke Nukem or Quake...unbelievably good. Quake 1 on the Saturn was better than Quake 2 on the PS1 in every way. |
Yeah Saturn was one of those systems like PS3 and N64 where devs really struggled to get the most out of it, and so a lot of its games don't show its full potential.
It's funny though, while Saturn's multi-processor design was weird and unfamiliar at the time, but it ended up foreshadowing the move to multi-core configurations in later generations that has become standard today.








