Ok that doesn't mean anything lol.
Uh....cool???
Dude are you going anywhere with your paragraphs that's three paragraphs that didn't have any point to them. But you do kind of say something funny. You don't like fighting against random people but you do like fighting against NPC's? Why? Why not just treat other people like A.I.? Is it because the skill ceiling is too high for you? Or do you just like the structure of single player games?
Then don't buy the product. What does that have to do with the legitmiacy of a game getting awarded game of the year? If this was Halo and a new Overwatch was being released in 3 years - I ... guess that would add more legitimicay. But this is a Blizzard game, and for better or for worse you're going to see servers running probably all the way until the Playstation 5 is like 3 years old(assuming they do release an Overwatch 2 sooner than most of their other projects...it is a shooter after all). You're guaranteed at least 5 years to play the game, but it will probably last longer. And the question becomes, if you don't like the idea of a 60$ Overwatch, why buy it for 60$? On PC it starts at 40$ and it goes on sale more than any other game I know. It's had like 4 separate sales just AROUND christmas month alone, and on christmas it had another sale. I don't like the 60$ price tag either but it's not such a rip off that it makes it invalid for an award.
"Because "value" is a subjective concept that cannot be quantified. You can have all the content updates and variety you want, but that in and of itself doesn't make a game a better value."
You literally just said you don't care about how "fun" it is a few responses ago. So how can you make the switch from how much value a game holds objectively to subjectively? I forgot to add this part in my previous response, basically what I was going to say is that if you're looking at this from a "value is subjective" standpoint than fun is pratically all that matters. Yet you didn't play the game, you aren't going to buy the game, and you're measuring it's legitimacy on it's offline capabilities alone. So what is it, are you looking at it subjectively or objectively? Because saying that something should be disqualified for being multiplayer only, then saying "oh but value is just subjective" doesn't make sense. Why are you using an objective marker(offline and online capabilities) and then saying that value is subjective? Then don't say it shouldn't count. I recommend you at least try it. It's extremely fun and I wouldn't give it a chance if it wasn't.
"The amount of content in a game is not in and of itself a measure of a game's worth to me. "
Bruh..that's exactly my point. YOU were the one who said that Doom is more worthy of the award because it has a single player component. My response wasn't that Overwatch necessarily has more content and is thus better, but that it's variety of content matches Doom in terms of importance. I WAS SAYING THAT THE IMPORTANCE OF THE CONTENT IN OVERWATCH MATCHES DOOM. It's like you're arguing with your own previous responses lol.
" It can enhance the replay value of a game that is already highly replayable, but "Game A" simply having more content than "Game B" does not make "Game A" have more replay value. "
"and since the core gameplay is engaging and addicting and the games relatively short I can play them quite regularly"
...You just said a few responses ago that how fun Overwatch was doesn't matter if it is multiplayer only.... but Overwatch's entire emphasis is it's replayability because of how fun the core mechanics are. You've made it sound like you haven't played Overwatch....and it seems kind of clear just by your own arguments. This is the exact argument that makes Overwatch outstanding. I don't know how you can't see that you're not helping your case like ... at all. Oh also at launch Halo 5 DID NOT have more content than other Halo games, it tooks more than 3 months for them to even match the previous games.
" The $60 asking price (well, I didn't buy all of them at full price because I don't have that kind of money) was reasonable enough to me even if they had been single-player only. Even if Doom was single-player only, I still would have paid the $60 I did. The quality of the MP component was quite frankly irrelevant because it held precisely zero value to me. It was superfluous. As far as I'm concerned, it may as well not exist, because I never had any intention of touching it. The fact that those bits that make up the MP mode do exist on the disc has absolutely no impact on my assessment of the game's single-player component, which I found to be one of the most entertaining and enjoyable gaming experiences I've had this generation."
So...why does none of this apply to Overwatch and multiplayer only games? Lol this same argument has been made for Battlefield for years. And the fact that you'd probably be alright with Battlefield winning GOTY makes this even cringier. Yes I get it, Battlefield 1 has a better campaign than the previous ones. That doesn't mean diddly squat.