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Forums - Gaming - Ex-Ubisoft Dev: Direct ports from PS4/Xbox One to Nintendo Switch not possible

I think we will see android and IOS developers tackling and thriving on the Switch. Don't see the big publishers being suscesfull tho, only nintendo and perhaps capcom will have their stake on the switch AAA market.

But I think lots of great quality mobile developers will step up their game and become AA developers and grow from f2p games into full retail games with quality. Lots of talent coming from them will show up, and since they don't have to compete with 4k or 50gb game development, they will have their space on the 1gb game space.



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Other developers say its easy. Must br different for each game or developer.



jason1637 said:
Other developers say its easy. Must be different for each game or developer.

Obviously as a developer you don't want to clash with Nintendo before your first game is even made, so better say nice things....

More obvious is the fact that it cannot be easy to port games (not talking about "Pong" type games):

1. Switch has a lot less memory and a lot slower than X1/PS4.

2. X1 games are tailor made to use the esram/dma engines as efficiently as possible. No such things on Switch.

3. If your software has gpu compute stuff in it, we don't know how Switch will handle that if at all.



drkohler said:
jason1637 said:
Other developers say its easy. Must be different for each game or developer.

Obviously as a developer you don't want to clash with Nintendo before your first game is even made, so better say nice things....

More obvious is the fact that it cannot be easy to port games (not talking about "Pong" type games):

1. Switch has a lot less memory and a lot slower than X1/PS4.

2. X1 games are tailor made to use the esram/dma engines as efficiently as possible. No such things on Switch.

3. If your software has gpu compute stuff in it, we don't know how Switch will handle that if at all.

It depends on how much help Nintendo is giving devs with porting and what tools they provide them. Lots of devs said i it was easy and this is saying its hard. There is nothing to back up saying their trying to get on Nintendos good side.



A dev that knows about GPU optimization? No wonder he's an Ex-Ubisoft employee.



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Reading this topic gave me flashbacks to Project Cars. Hopefully my gut feeling is wrong and Switch can handle ports well.



It's the Wii U situation all over again...



JRPGfan said:
Jranation said:
Its "easy" to port but not "directly"? There was a couple of rumors that said it was easy.

They where lieing or talking out of their arses.

If you have to redo the game from the ground up, to make a switch version..... yeah... no way is that easy.

 

A console can be easy to develop for because it has good development software and its hardware is supported by a wide range of existing optimised code libraries but that doesn't mean you can port a game designed to work on a more powerful console easily in that case its hard to port games to.

I think it probably will be easy to develop games for but only upto a comfortable performance level of the hardware.

It will punch a bit above its weight though compared to pc's because its fixed hardware. 

It's commercial success dictates how many third party games it gets ultimately anyway. Even if the Switch was mega powerful and the easiest console to develop on ever if there is no commercial reason to release games on it then it won't happen. We have seen competent games sell in ridiculously low numbers on wii u and while the wii u has sold poorly its still close to half the xbone userbase and yet xbone titles can sell in huge numbers in comparison. 

I own other consoles and I'll only be buying Switch games that it makes sense to buy for me and wouldn't just buy them because they are on Switch. I only bought a lot of wii u games because they were massively discounted just to see what they were like or another reason to play a game I'd previously enjoyed on a another format. If the games had been better on wii u than ps4 or even 360 then I would have gone wii u first but they were mainly a lot worse on wii u.



GoOnKid said:
KLXVER said:

Isnt the main goal to expand the audience? Only making games for the WiiU and 3DS crowd might not be a good idea.

Yes, you are right, but then again I don't think that Nintendo will EVER regain some die hard Playstation or Xbox fans. They should instead regain some casuals, and as far as I know, the initial Switch trailer received a quite positive reception within these consumers.

Nintendo has some tough competition for casuals, though. Most of them have moved on to phones and tablets. Now, the switch is a tablet, with impressive specs for a tablet, but what about price? If Nintendo gets this out for $199, that will help a little, though $149 would be a better price. The latter price isn't happening, though. And if they think they can ask $249+, this will be Wii U all over again. Especially when casuals just got $50-$100 tablets for Xmas that while it may not have specs up to par with the Switch, it'll play whatever mobile game they want it to AND has a better, larger screen.



jason1637 said:
drkohler said:

Obviously as a developer you don't want to clash with Nintendo before your first game is even made, so better say nice things....

More obvious is the fact that it cannot be easy to port games (not talking about "Pong" type games):

1. Switch has a lot less memory and a lot slower than X1/PS4.

2. X1 games are tailor made to use the esram/dma engines as efficiently as possible. No such things on Switch.

3. If your software has gpu compute stuff in it, we don't know how Switch will handle that if at all.

It depends on how much help Nintendo is giving devs with porting and what tools they provide them. Lots of devs said i it was easy and this is saying its hard. There is nothing to back up saying their trying to get on Nintendos good side.

It can be easy to port less technically demanding games, and impossible to port big games. Nothing surprising or contradictory with that.