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Forums - Nintendo - How do you feel about the difficulty in Pokémon games?

Cloudman said:
I haven't played much of Sun/Moon, but the games have felt pretty easy overall. My problem with it is that the solution to beating anything in pokemon is just too easy. Either you grind until you're stronger than the opponent, or get the right typing to beat them. You can always stock up on items so you won't ever lose either.

I'm not really sure how to make it more difficult. Perhaps set certain rules on certain battles, like 'no items', or maybe give certain strategies to opponents or gym leaders that give the player a challenge. I remember Whittney and her miltank being a really tough time in Gold/Silver, so maybe something like that? I dunno.

Either way, this hasn't really be a problem for me. I still enjoyed pokemon nonetheless, and my solution these days has been to just nuzlocke the game my 1st time. It made X/Y way more exciting for me when I played it.

Items are a huge contributer to this. The player doesn't play by the same rules that NPCs do.

I know exactly how to make it more difficult, which is why this thread exists. I'm refreshing my memory.



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Pachofilauri said:
Have 2 difficulty option normal and hard in hard you can have:
1- Increase the level of pokemons.
2-Eliminate exp share or make it available in post game
3-Eliminate the game telling you which pokemon the opponent is going to use.
4-Make the amount of pokemons you can use in battle, equal to your opponents.

Out of this list 4 is the most important. Its makes no sense that you can use 6 against 2. 



spemanig said:
Leadified said:

I'd like to second this, I would like to see trainers have better tactics and strategies too. I thought S/M was a good step in that direction, there were a few battles that I had a lot of fun against because it felt like the computer was trying to beat me instead of choosing random moves.

A highlight for me was the Grass Totem battle.

That one I actually found really easy because my team was high defence and resisted grass. Fire Totem messed me up because of the poison combos until I caught a Tentacool and Ghost Totem also gave me some issues with the Stab Shadow Sneak along with being weak to ghost.



Xxain said:
Pachofilauri said:
Have 2 difficulty option normal and hard in hard you can have:
1- Increase the level of pokemons.
2-Eliminate exp share or make it available in post game
3-Eliminate the game telling you which pokemon the opponent is going to use.
4-Make the amount of pokemons you can use in battle, equal to your opponents.

Out of this list 4 is the most important. Its makes no sense that you can use 6 against 2. 

I do think that games need to be mindful and respect the player's time, though. Not every trainer needs to have a full team of Pokemon, and it wouldn't even make a lot of sense thematically, since most trainers you meet aren't experts.

Still, I do agree that the number of NPCs with four or more Pokémon needs to be upped, especially in the case of bosses. Just don't go overboard with it, you know?



Leadified said:
spemanig said:

A highlight for me was the Grass Totem battle.

That one I actually found really easy because my team was high defence and resisted grass. Fire Totem messed me up because of the poison combos until I caught a Tentacool and Ghost Totem also gave me some issues with the Stab Shadow Sneak along with being weak to ghost.

Ahhh I see. It had a really cool sunny day strategy, and even had good coverage against Fire types thanks to Castform having Water Gun.

That actually brings up a good point though; there should be more bosses with strategies that revolve around double, triple, horde, and rotation battles.



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spemanig said:
Cloudman said:
I haven't played much of Sun/Moon, but the games have felt pretty easy overall. My problem with it is that the solution to beating anything in pokemon is just too easy. Either you grind until you're stronger than the opponent, or get the right typing to beat them. You can always stock up on items so you won't ever lose either.

I'm not really sure how to make it more difficult. Perhaps set certain rules on certain battles, like 'no items', or maybe give certain strategies to opponents or gym leaders that give the player a challenge. I remember Whittney and her miltank being a really tough time in Gold/Silver, so maybe something like that? I dunno.

Either way, this hasn't really be a problem for me. I still enjoyed pokemon nonetheless, and my solution these days has been to just nuzlocke the game my 1st time. It made X/Y way more exciting for me when I played it.

Items are a huge contributer to this. The player doesn't play by the same rules that NPCs do.

I know exactly how to make it more difficult, which is why this thread exists. I'm refreshing my memory.

Well, some NPCs could use items as well, but the overall usage of items in the game sort of stalled things and made battling annoying. Right when you're about to KO a pokemon, the enemy just heals it up. Though, some trainers did use X Attack and other stat boosting items, which was pretty cool, but not utilized enough.

Also, did you already post your solutions to the difficulty problem, or are you waiting to show us the proper way to do it? Haha..



 

              

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Xxain said:
hershel_layton said:
People need to realize that POKEMON IS TARGETED TOWARDS KIDS.

If you want difficulty, play competitively or go through a Nuzlocke. I know nuzlockes in gen VII are ridiculously hard, so have fun with that if you need a challenging pokemon game.

Stop being so damn dramatic all the time.

People confuse "challenging" and "hard". Something can be made to be challenging without necessarily being difficult. Lets use Pokemon as an example! Elite Four vs regular trainers - Is E4 hard? No, but are they more challenging and competent than a regular trainer or gym leader? Yes.  

Where am I being dramatic? I simply placed it in caps to place emphasis.

 

If you want a more challenging version of pokemon, here's some recommendation:

 

1) Run a monotype team- it'll either make certain areas a breeze or a hellhole(e.g going through the water trial with a fire team)

2) Take off switching after death- treat it like an actual battle. It will prevent you from always having the advantage

3) Don't evolve your pokemon- less attack and defense, the harder it'll become

4) One move pokemon- have fun with that

5) No items- play the game like your NPC's

6) Use very weak pokemon- try beating the game with Sunflora, Unown, Wishiwashi, and anyone else who's known for being awful

 

These are just random ideas. I understand your point though. There is a difference between hard and challenging, and it's something I overlooked.



 

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12/22/2016- Made a bet with Ganoncrotch that the first 6 months of 2017 will be worse than 2016. A poll will be made to determine the winner. Loser has to take a picture of them imitating their profile picture.

spemanig said:
hershel_layton said:
People need to realize that POKEMON IS TARGETED TOWARDS KIDS.

If you want difficulty, play competitively or go through a Nuzlocke. I know nuzlockes in gen VII are ridiculously hard, so have fun with that if you need a challenging pokemon game.

I don't think that anyone is suggesting that Pokémon be made tougher on kids.

A lot of people want a harder pokemon game.

 

Personally, I don't mind. They made a normal/hard mode in Black/White. If they can treat Pokemon like other games( easy, normal, and hard), I can see more people being satisfied with the game



 

-----------------------------------------------------------------------------------

12/22/2016- Made a bet with Ganoncrotch that the first 6 months of 2017 will be worse than 2016. A poll will be made to determine the winner. Loser has to take a picture of them imitating their profile picture.

spemanig said:
Leadified said:

That one I actually found really easy because my team was high defence and resisted grass. Fire Totem messed me up because of the poison combos until I caught a Tentacool and Ghost Totem also gave me some issues with the Stab Shadow Sneak along with being weak to ghost.

Ahhh I see. It had a really cool sunny day strategy, and even had good coverage against Fire types thanks to Castform having Water Gun.

That actually brings up a good point though; there should be more bosses with strategies that revolve around double, triple, horde, and rotation battles.

Yeah, Pokemon has a lot of potential with all the new features they introduced but GameFreak has just been sitting on it until Sun/Moon. I just hope they hear the feedback from this game and continue this trend with the D&P Remake and Gen 8.



Cloudman said:
spemanig said:

Items are a huge contributer to this. The player doesn't play by the same rules that NPCs do.

I know exactly how to make it more difficult, which is why this thread exists. I'm refreshing my memory.

Well, some NPCs could use items as well, but the overall usage of items in the game sort of stalled things and made battling annoying. Right when you're about to KO a pokemon, the enemy just heals it up. Though, some trainers did use X Attack and other stat boosting items, which was pretty cool, but not utilized enough.

Also, did you already post your solutions to the difficulty problem, or are you waiting to show us the proper way to do it? Haha..

I haven't yet lol I'm just collecting people's thoughts to jog my memory lol