| Cloudman said: I haven't played much of Sun/Moon, but the games have felt pretty easy overall. My problem with it is that the solution to beating anything in pokemon is just too easy. Either you grind until you're stronger than the opponent, or get the right typing to beat them. You can always stock up on items so you won't ever lose either. I'm not really sure how to make it more difficult. Perhaps set certain rules on certain battles, like 'no items', or maybe give certain strategies to opponents or gym leaders that give the player a challenge. I remember Whittney and her miltank being a really tough time in Gold/Silver, so maybe something like that? I dunno. Either way, this hasn't really be a problem for me. I still enjoyed pokemon nonetheless, and my solution these days has been to just nuzlocke the game my 1st time. It made X/Y way more exciting for me when I played it. |
Items are a huge contributer to this. The player doesn't play by the same rules that NPCs do.
I know exactly how to make it more difficult, which is why this thread exists. I'm refreshing my memory. 










