bdbdbd said:
Everything on Wii U is based around some sort of gimmick. But, I think you're right, it was doomed to begin with. However, it could have been saved if people had taken their heads out of their asses to look what they had done.
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I think you misunderstand what I'm saying. I'm not talking about gimmicks in general. I was being literal. Zero was literally "Star Fox: Adventure'd." The IP was added to an unrelated demo that was made to validate the gamepad. This is something that he has been very explicit and open about:
"We started work on all of them [SFZ, Giant Robot, and Guard] at about the same time. For Project Giant Robot we started earlier, then left it and came back to it, but all of them went into development at around the same time. Typically when we’re developing, we have a lot of different experiments that we’re working on. So these started off as experiments, but they all went into full development around the same time.
Whenever we create new hardware we do some experiments with it, but on Wii we didn’t release any Star Fox games, so we took some of the experimentation that we’d done and the assets that we’d used then and used them for the experimentation we were doing with the Wii U." - Miyamoto, TIME Magazine
He appropriated SF onto these experiments because there hadn't been a new one in a while. That's why the turn out was so quick, why it's redoing the same story and areas for the third time, and why they didn't have a dev until after it was announced. And why it was revealed with the other two. I wouldn't be surprised if were called "Project Gyro Aim" or something before the Star Fox IP was left onto it. It may as well be Link's Crossbow Training.