bdbdbd said:
You are right, but you got me a little wrong. I was just pointing out that the whole of Wii U is made around a gimmick the same way Star Fox Z is. Basically they've done everything like described above. You need to understand the process how Nintendo have traditionally operated; being a software and hardware company, their software have often took advantage of what the hardware could do, or the other way around. It's easy to understand what I'm talking about when we look at the Nintendo's controller innovations.
The G&W D-pad not only made the games possible where you needed to move quickly in different directions while performing actions, whereas without the type of games you did not need the D-pad.
15 years later analog stick made Super Mario 64 and Ocarina of Time possible, but if the games weren't there, there had been no analog stick.
Decade later the DS with it's touch screen made Brain Training possible, even if DS wasn't made with Brain Training in mind.
Wii had Wii Remote and Wii Sports making each other possible. It was followed by Wii Fit and Balance Board. This was followed by WSR and Wii Motion Plus.
Then we had Wii U and Gamepad and games that needed it's innovation... None. There's even no controller innovation, the only innovation there is, is the off-TV play. Nintendo's games on Wii U just seem to focus on "trying to make use for the Wii U gamepad", so the games are full of controller gimmicks that were seen in some tech demo (if at all). |
I won't call all of them controller gimmicks. WWHD, TMS, and XCX all used the gamepad well. It just wasn't flashy. I get your point, though.







