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Forums - Sales - How has Halo 5 done so far?

 

Has Halo 5 done well?

Yes. Sales are great, and... 62 24.80%
 
Its doing ok. Not great f... 136 54.40%
 
Its doing horrible. Halo 5 is dead. 52 20.80%
 
Total:250
Teeqoz said:
shikamaru317 said:

343 claims that it has better player retention than Reach and Halo 4, so that makes sense. 

Here are the concurrent players counts a year after release, as best as I can remember:

Halo 3: 100k

Halo 5: 51k

Halo Reach: 25k

Halo 4: 10k

But his 51k number was basically conjured out of thin air. Stats don't work like that. I've already stated in this thread, the total number difference between #1 and #10 will in all likelihood be way bigger than the difference between #10 and #20. You can just take the difference between #1 and #20, divide it by 20, and say "okay, the decrease per spot on the list is 3.7k -> Halo 5's player population is 51k.".  If you need a reference to see how off that logic will be, take a look at Steam's player count list:

http://store.steampowered.com/stats/

If we apply the same logic as was done in this thread we get this result:

"Okay, Terraria at #20 has a population of 17622. Dota 2 has a population of 344961. 344961-17622=327339, 327339/20=16367. Okay, so each spot down the list, the player count decreases by 16367. That means #10 has a population of..... (hm... 344961-16367*10=181291...) 181291 players! Goddamn!"

Meanwhile, the actual player count for #10 is 26242, which is waaaaaay less than what we got using this thread's logic. My point is that this logic just doesn't work, and will massively inflate the numbers.

As I've already stated, speculation. If we had population counts for a few games in between, it could be easier to get numbers. I just wish Halo 5 had a straight up population counter for all its playlists added up.



Made a bet with LipeJJ and HylianYoshi that the XB1 will reach 30 million before Wii U reaches 15 million. Loser has to get avatar picked by winner for 6 months (or if I lose, either 6 months avatar control for both Lipe and Hylian, or my patrick avatar comes back forever).

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Halo absolutely declined for a number of factors.

The original fans of H1-3 are no longer teens and college-age kids with plenty of gaming time. They're adults with mortgages, commutes, kids, etc in most cases. Halo 3 was followed by the immense hit and growth of MW as the new 'event' game.

That's where Microsoft screwed up the most IMHO. Letting Bungie go, mishandling the IP from a franchise standpoint. Although I believe completely that it would have resulted in mostly worse games, adding a studio or two to the franchise and annualizing it was their only chance to keep up with the COD juggernaut. Putting many years between mainline Halo games simply let them be forgotten about and the hype faded away. Even worse when you had Halo 4 in there to kill momentum.

I think Sony is going to experience the same thing with Gran Turismo due to that similar but different mishandling. They go through massive gaps in releasing GT games, then strangely followed GT5 with GT6 too quickly, and on an outgoing platform when all of the massive hype/coverage/brainspace was focused on the PS4/X1 launches in holiday 2013. GT6 should have been delayed slightly and reworked as a PS4 game exclusive or cross-gen. As a holiday 2014 release it would have been a well timed pass-the-baton release. Nearly 2017 and no Turismo on PS4, and well, is a 17-year-old heavy gamer even going to know what Gran Turismo is in 2017-2018? 5 came out in 2010, so they would have been 9 or 10 years old at that time, and GT6 was barely marketed and I never actually saw it in stores (Walmart/Target/etc, you still to this day see the GT5 special edition or whatever at value price, but GT6 is a no show entirely).

Going too far without entries, especially quality entries, can damage franchises. Adults get onto other things, kids don't have any attachment or exposure to things that come back after eons, and well-timed releases take over (COD, Battlefield, even GTA is much MUCH better managed than Halo or Turismo's IPs).



barneystinson69 said:
Teeqoz said:

But his 51k number was basically conjured out of thin air. Stats don't work like that. I've already stated in this thread, the total number difference between #1 and #10 will in all likelihood be way bigger than the difference between #10 and #20. You can just take the difference between #1 and #20, divide it by 20, and say "okay, the decrease per spot on the list is 3.7k -> Halo 5's player population is 51k.".  If you need a reference to see how off that logic will be, take a look at Steam's player count list:

http://store.steampowered.com/stats/

If we apply the same logic as was done in this thread we get this result:

"Okay, Terraria at #20 has a population of 17622. Dota 2 has a population of 344961. 344961-17622=327339, 327339/20=16367. Okay, so each spot down the list, the player count decreases by 16367. That means #10 has a population of..... (hm... 344961-16367*10=181291...) 181291 players! Goddamn!"

Meanwhile, the actual player count for #10 is 26242, which is waaaaaay less than what we got using this thread's logic. My point is that this logic just doesn't work, and will massively inflate the numbers.

As I've already stated, speculation. If we had population counts for a few games in between, it could be easier to get numbers. I just wish Halo 5 had a straight up population counter for all its playlists added up.

Yes but in the post I quoted it seemed like he interpretted the 51k to be "basically correct". Hence I provided a (this time more detailed) explanation of why this number is so unreliable it's not even funny.



it certainly declined, Halo 3 was the peak of the hype.



Boutros said:
AsGryffynn said:

The link to the thread? I remember seeing the lone post... 

http://www.neogaf.com/forum/showpost.php?p=206247449&postcount=707

http://www.neogaf.com/forum/showpost.php?p=206249207&postcount=735

Correct me if I am wrong, but that was before they started asking the sold through or shipped question. Then there's the fact they were discussing NPD and attach rates, both of which imply they were sold through...