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Teeqoz said:
shikamaru317 said:

343 claims that it has better player retention than Reach and Halo 4, so that makes sense. 

Here are the concurrent players counts a year after release, as best as I can remember:

Halo 3: 100k

Halo 5: 51k

Halo Reach: 25k

Halo 4: 10k

But his 51k number was basically conjured out of thin air. Stats don't work like that. I've already stated in this thread, the total number difference between #1 and #10 will in all likelihood be way bigger than the difference between #10 and #20. You can just take the difference between #1 and #20, divide it by 20, and say "okay, the decrease per spot on the list is 3.7k -> Halo 5's player population is 51k.".  If you need a reference to see how off that logic will be, take a look at Steam's player count list:

http://store.steampowered.com/stats/

If we apply the same logic as was done in this thread we get this result:

"Okay, Terraria at #20 has a population of 17622. Dota 2 has a population of 344961. 344961-17622=327339, 327339/20=16367. Okay, so each spot down the list, the player count decreases by 16367. That means #10 has a population of..... (hm... 344961-16367*10=181291...) 181291 players! Goddamn!"

Meanwhile, the actual player count for #10 is 26242, which is waaaaaay less than what we got using this thread's logic. My point is that this logic just doesn't work, and will massively inflate the numbers.

As I've already stated, speculation. If we had population counts for a few games in between, it could be easier to get numbers. I just wish Halo 5 had a straight up population counter for all its playlists added up.



Made a bet with LipeJJ and HylianYoshi that the XB1 will reach 30 million before Wii U reaches 15 million. Loser has to get avatar picked by winner for 6 months (or if I lose, either 6 months avatar control for both Lipe and Hylian, or my patrick avatar comes back forever).