Volterra_90 said:
Yep, but we're in 2016. I still think that it's a beutiful game, original and with a truly beautiful relationship between charactees. But it could never be more than a 9 because controls are frustrating as hell. |
What is frustrating about the controls? I played it for close to 3 hours last night, never had a problem. It's actually pretty modernized compared to Ico and SotC. It's far easier to jump on a chain, while in Ico you had to stand on a pixel perfect spot. Climbing onto trico is very easy, since now you have a button to release instead of watching your grab strength. The camera is easy to control and does a great job for all the confined areas your in with a giant beast filling most of the passages. It dioes sometimes get into a tight spot, not for long, and the only alternative would be to switch to fixed camera angles.
The controls have a big deadzone and some weight to it. The boy doesn't instantly start or magically move ojects sideways while pushing/pulling, and is subject to physics while on Trico. You can't jump off if you're not standing balanced.
Anyway, I did not feel the slightest frustration while playing. It did already tear me up once and had me laugh out loud several times. So funny when he pulls his head back out a hole, 3,2,1, retract ears!