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Volterra_90 said:

I didn't have any problems at the beginning, but once I unlock more complex orders like "Trico, jump" or something like that, sometimes Trico doesn't do what I realy intended to. Maybe it's on purpose. I don't have any problems wirh Trico being stubbrn, it makes sense that its reactions are slow. But if I want to jump a cliff, and it jumps on a column, that's what I call frustrating.

I feel like I'm only talking negatives XD. It's still the best 2016 game imo, despite of those flaws.

It's probably intentional, Trico already behaves a lot better than my dog anyway. And cats? Forget about giving those any commands :) It's no Enslaved or Majin and the forsaken kingdom where you select commands. You try to persuade Trico to do what you want. Free will can be annoying. And kids? They certainly do it on purpose!

Kyuu said:

The concept behind the controls in TLG is kind of amazing but isn't it half done? The Boy interacts with every little bump, wall, or any object too frequently. He will misunderstand the player's intentions and climbs an obstacle or pushes a wall where the player wants him to do something else. Or keeps tripping over tiny bumps and behaves more dramatically than he should be.

The boy's acceleration, decelerations, and general movement are a bit off compared to SotC which I thought was really well done for a PS2 game because it gave a sense of weight without sacrificing the player's control.

I don't think it's an issue of controls being "outdated PS2 stuff" Quite the contrary, TLG's system is pretty ambitious, it just wasn't executed perfectly.

I'll still need to play the game first but these are my early impressions.

The controls did seem a lot clunkier watching my wife play. Always going at full tilt, not really navigating around obstacles, straight path, rubbing against walls. Yeah he does interact with all the scenery in those occasions. There is also a lot more to interact with than in the previous games as well.

They could have added some more between walking and running. The analog behaviour has a large deadzone, then a part where he walks carefully, then straight to running at full speed. A brisk walking speed would help with all the stumbling that results from going full tilt without steering accordingly.

It's a fine line between actual control and pretty much auto steering what most games do nowadays. Once you get used to TLG's controls, it's a lot more fun than hold stick and press jump while the game does the rest. Lol Trico is getting impatient, he just started pushing and nudging me forward with his nose while typing this.