badgenome said:
WagnerPaiva said:
I agree, it had his moments, I played 3 or 4 times overall. Some bad design in the monsters, but overall it felt really good, with the water/rain/humidity theme.
I loved, the feeling of disconfort constant humidity gives us was almost tactile, really smart choices here and there in Downpour.
|
Yeah. They were surprisingly ambitious with it for a more modestly budgeted game. I was more impressed with it than I was by Homecoming, which was also decent but just kind of a retread of previous games and totally stole SH2's plot twist.
Even the enemies in Downpour all made psychological sense. I just wished they weren't all humanoids.
|
That is a very true point: the enemies, althought they looked kind of unninspired, made sense: the monster police car and female cops, the executioners representing the everpresent Law, and even the women screamming, it made sense.
I agree that it is light-years better than Homecoming, it is more sincere, artistic, honest. It is a shame that game was forgotten by all, Downpour is a true hidden gem.
also, the side-quests had a "carnival haunted house" feeling to it, they were very fun to me.