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Forums - Sony - The Last Guardian 35 minutes of gameplay of final build.

CGI-Quality said:
WagnerPaiva said:

They said, but I did not. I totally understand the success of Heavy Rain: it is a deep, envolving game that has a cathartic quality to it. It brings you into a psychopat murder-kidnap investigation with amazing sights and sounds and a unique and yet familiar approach to it. 

It is nostalgic because it reminds us of those "your own adventure" books from our childhood and yet expetacular and high tech in graphics and overall feel. Heavy Rain is a consumer driven masterpiece, it is just awesome.

The same goes to Until Dawn for example, these are game that feel like a breath of fresh air from the pew-pew shooters and such, and they have all the hints os success in they.

Last Guardian looks cool, but I fail to see justification for such a long gestation period, that is all. It seems to me like lack of focus and planning, not a genious at work.

What I'm saying is just because something "appears" like it may fail, or won't resonate, doesn't mean that it will. It's all fine and dandy to praise Heavy Rain now, but that doesn't mean most assumed it would be a sure-fire hit! The Last Guardian is in a complementary predicament (save for a longer dev cycle and not quite as much criticism). 

Regardless, one should learn lessons about the past before making absolute statements about the future. Can it fail? Absolutely. Doesn't mean that it's guaranteed to.

I think most people expected Until Dawn to sell poorly, until it didn't. Same with Shadow of Mordor. Despite critics apparently not mattering according to some people, if a game like this or Until Dawn gets a media/critic reaction of "Hey, this game is much better than I thought it would be - 7.8" then that sort of buzz will drive sales. Conversely if a game gets "meh, this game is OK but not as good as I hoped - 7.5" then this will depress sales. Even though the actual critic scores for such games might be very similar.

TLG's problem is, if we go by how critics usually react and score things, if it gets low 8's it will probably mean most critics are on the "eh, it's good, but not the greatness I expected" side and this will have a reducing effect on sales. So really the critic benchmark is >8.5 for critics to really sing the praises of the game.

Will be really interesting to see if the game creates post release buzz.



“The fundamental cause of the trouble is that in the modern world the stupid are cocksure while the intelligent are full of doubt.” - Bertrand Russell

"When the power of love overcomes the love of power, the world will know peace."

Jimi Hendrix

 

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binary solo said:

I think most people expected Until Dawn to sell poorly, until it didn't. Same with Shadow of Mordor. Despite critics apparently not mattering according to some people, if a game like this or Until Dawn gets a media/critic reaction of "Hey, this game is much better than I thought it would be - 7.8" then that sort of buzz will drive sales. Conversely if a game gets "meh, this game is OK but not as good as I hoped - 7.5" then this will depress sales. Even though the actual critic scores for such games might be very similar.

Problem is, although you're right that both of those games were helped by surprisingly good reviews, they are also far easier sells. SoM is a game in the LOTR universe, Until Dawn is a horror game.

Even if it reviews better than expected, Last Guardian is a puzzle-platformer with a weird animal thing.



celador said:
binary solo said:

I think most people expected Until Dawn to sell poorly, until it didn't. Same with Shadow of Mordor. Despite critics apparently not mattering according to some people, if a game like this or Until Dawn gets a media/critic reaction of "Hey, this game is much better than I thought it would be - 7.8" then that sort of buzz will drive sales. Conversely if a game gets "meh, this game is OK but not as good as I hoped - 7.5" then this will depress sales. Even though the actual critic scores for such games might be very similar.

Problem is, although you're right that both of those games were helped by surprisingly good reviews, they are also far easier sells. SoM is a game in the LOTR universe, Until Dawn is a horror game.

Even if it reviews better than expected, Last Guardian is a puzzle-platformer with a weird animal thing.

As CGI pointed out, Heavy Rain was a niche "interactive movie" that had virtually no elements that would appeal to a mainstream audience, and yet it sold much better than people thought. TLG comes from a respected developer who in the opinion of a reasonable number of people made one of the best video games of all time. I think that pedigree, along with a possible "better than expected" media buzz would help a lot with getting credible sales that exceed pre-release (realistic) expectations. And being an excellent (hopefully) not just another shooter may work in its favour.



“The fundamental cause of the trouble is that in the modern world the stupid are cocksure while the intelligent are full of doubt.” - Bertrand Russell

"When the power of love overcomes the love of power, the world will know peace."

Jimi Hendrix

 

The capture along with youtube compression is pretty crap, but gameplay looks good. At least from the 5 minutes I allowed myself to watch.



I predict first week sales on par with Gears of War 4.



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Looks good. I hope this game delivers



 

Intrinsic said:
S.Peelman said:

Graphically it doesn't impress, looks like Twilight Princess HD at times, but such puzzle-gameplay could be good. If it remains clever enough for the entire game. We'll see, color me mildly interested.

Team ICO games has never been about graphics. They are all about atmosphere. And capture something that can onky be exoerienced to be understood. I will just go ahead and assume you never played Ico and/or SotC. If you did, you won't say what you just said csuse you will have seen the very same charm of the team in this game so far. 

So it would seem, and you're right I never played Ico and SotC, SoulCalibur on Dreamcast made me forget about getting a PS2 that gen lol. This (and those older two) could definitely be a game I would like, but I'm going to inform myself a bit more. Because I never played the other games, I don't really have the confidence yet many others seem to have.



Gameplay ( and graphics ) Looks really dated . This game should be release in PS2 era.




S.Peelman said:

So it would seem, and you're right I never played Ico and SotC, SoulCalibur on Dreamcast made me forget about getting a PS2 that gen lol. This (and those older two) could definitely be a game I would like, but I'm going to inform myself a bit more. Because I never played the other games, I don't really have the confidence yet many others seem to have.

Yup, thought so :)

Just give it a chance gorst is all I can suggest. There isn't any amount of reviews or videos that you will watch that could make this become a game you want. That's kinda the thing. I can guarantee this much, the controls will seem vlumcky atimes, there will be minimal view or landholding through out the game, you probably won't understand what or why you are even doing what you are doing, it will have great music, the animations will be on another level, regardless of how dated or artsy the game looks you will catch yourself staring at your screen admiring something every now and then...... That is what the team brings into this game. 

I know I sound like an evangelist for the game, but that's really the best way I can think of to describe it. I'm sure this game will frustrate anyone that plays it. But you will love it for it. Anyone that's played their other tow games will probably tell you the same thing. The coolest thing; their other two game have absolutely nothing in common with eachother. Nothing outside all the stuff I just described above. The gameplay and plot of those two games couldn't possibly be any more different. But yet they felt very similar. Unmistakably team ico games. If that makes any sense. 



TheGreatOther said:
WagnerPaiva said:
Looks cool but there is no way in hell this can sell more than 1 million copies. What was the point of developing this through 10 years? Sony needs to keep a tighter leash in their teams, this is not something that can happen again.

Shuhei said only 4 out of 10 games they create make money and they use that to fund the other 6. The first party titles aren't really for making money but creating a diverse library of titles that appeal to different demographics.

i think Sony should be commended for this philosophy, god knows we don't need them just putting out just the same few franchises that turn a profit year after year like all the other publishers.

the amount of new IPs coming from major publishers this gen that we know of so far is quite sad, look at it:

 

EA:

Titanfall

UFC 

Unravel

 

Nintendo:

Splatoon

The Wonderful 101

 

Ubisoft:

The Crew

Watch Dogs

For Honor

The Division

Child of Light

 

MS Studios:

Ryse 

Sunset Overdrive

Quantum Break

Recore 

Scalebound

Sea of Thieves

Crimson Dragon

Ori and the Blind Forest

Screamride 

 

Sony:

Bloodborne

Horizon Zero Dawn

The Last Guardian

Detroit: Become Human

Dreams

Until Dawn

Driveclub

The Order 1886

Knack

Death Stranding

Days Gone

Everybody's gone to the Rapture

The Tomorrow Children

WiLD

What Remains of Edith Finch

Drawn to Death

Kill strain

Alienation

Matterfall

Bound

Helldivers

Resogun

Hohokum

Guns Up

Entwined

 

Sony is the only publisher willing to spend money on titles that might not work out financially.

And thats why Sony press conferences are always the most popular. People have always high expectations of them. You don't really expect MS or Nintendo to just announce a slew of new AAA IPs, every gen.

The variety is good and has been consistent every gen in Sony's catalogue.