BraLoD said:
WagnerPaiva said:
They said, but I did not. I totally understand the success of Heavy Rain: it is a deep, envolving game that has a cathartic quality to it. It brings you into a psychopat murder-kidnap investigation with amazing sights and sounds and a unique and yet familiar approach to it.
It is nostalgic because it reminds us of those "your own adventure" books from our childhood and yet expetacular and high tech in graphics and overall feel. Heavy Rain is a consumer driven masterpiece, it is just awesome.
The same goes to Until Dawn for example, these are game that feel like a breath of fresh air from the pew-pew shooters and such, and they have all the hints os success in they.
Last Guardian looks cool, but I fail to see justification for such a long gestation period, that is all. It seems to me like lack of focus and planning, not a genious at work.
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It apparently had severe technical issues on the PS3 and was basically dropped, so it wasn't actually being developed this whole time, it actually may not have for the most part. Came 2012 and Japan Studios was put back into tracks, they cancelled almost all their ongoing development games to focus on the ones ables to actually be delivered and with the most appeal between them, while shiftting platforms from the PS3 to the PS4 (internally December 2012, which was when this happened at Japan Studios), and of course The Last Guardian would be one of those very few, as it was once very hyped and people were still actually asking for it after all those years of silence.
It was gamers pledges that kept it alive and put it back into actual development and being able to now finally be released. It's dated, yes, but it's coming. Shu already said it actually didn't cost them much money, and games like Horizon cost the much, much more than TLG even after all those years, so it doesn't even need to super perform or something like that, it won't be a problem to Sony, letting it go could be worse, actually, and still managing to deliver it in not a shameful way as Duke Nukem Forever it's actually a good thing overall.
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You know what, people give Polyphony a lot of crap but those guys deliver, their games feel like something that tak a lot of time to do. But if it was the case of a turbulent and intermittent process, then, whatever, let them be.
But I watch this video and I do not want to play this at all, it feels alien to me, it does not relate to nothing, it does not feel fun, it just do not comunicate anything to me. So I feel like all this time was wasted.
Well, I am sure it is someone else cup of tea though. But I hope Sony keeps their teams with the right kind of vision and focus: Sure, inovate, create new things, but plan ahead, do not go stray or let things get out of control. Create your game on pen and paper, have a whole vision: what the gamers will feel? What they will see? What will make the game fun?
I always criticize western devs because they think guns and explosions are what makes a game, but you can not go all the way in the other direction either. A little ground is a good thing.
I will probably enjoy LAST GUARDIAN, cause I enjoy weird stuff and dream-like games. Such a game feels like something I get on a sale. I am jsut shocked that it takes 10 years to deliver such a tiny final product.