WagnerPaiva said:
That´s a very different approach from what I expect from a development team, I will give you that. It reminds me of Guns n Roses and Def Leppard taking 15 and 8 years to finish their albums, it does not matter how good the album is, it is just too much time.
For what we know of the industry, such a game can not be a smash hit. Sure, it is awesome, but it is not the kind of game that sells millions, not in this day and age.
Hits nowdays are games that just make us lose ourselves in a well elaborated world in which we can fulfill primal instincts or to live stuff we see in the movies, like GTA5 or Battlefield, or crazy fun games that are addictive by their super fun mechanics, like Mario Kart 8 or Splattoon.
Or even, cathartic experiences that involve us in a web of repressed feelings, like Until Dawn or Hitman Absolution. Esotheric concepts like Last Guardian do not sell blockbusters usually.
I just fail to see how this took so much time to be completed. It smells like OCD instead of a genious mind, like, no respect for planning. Sounds like Suicide Squad: starting to do something before you are sure of what you want to do.
Aside that, Final Fantasy 15 is proof that no good thing comes from such a long time developing: the result is usually a mess. Last Guardian does not have the same problem. It is not a mess, but it feels like a tiny result for such a enormouns gestation.
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