CGI-Quality said:
Yeah, they said the same thing about Heavy Rain. From what we can logically "assume" about this industry - there will be hits and there will be misses. You cannot know what will happen. |
They said, but I did not. I totally understand the success of Heavy Rain: it is a deep, envolving game that has a cathartic quality to it. It brings you into a psychopat murder-kidnap investigation with amazing sights and sounds and a unique and yet familiar approach to it.
It is nostalgic because it reminds us of those "your own adventure" books from our childhood and yet expetacular and high tech in graphics and overall feel. Heavy Rain is a consumer driven masterpiece, it is just awesome.
The same goes to Until Dawn for example, these are game that feel like a breath of fresh air from the pew-pew shooters and such, and they have all the hints os success in they.
Last Guardian looks cool, but I fail to see justification for such a long gestation period, that is all. It seems to me like lack of focus and planning, not a genious at work.









