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CGI-Quality said:
WagnerPaiva said:

They said, but I did not. I totally understand the success of Heavy Rain: it is a deep, envolving game that has a cathartic quality to it. It brings you into a psychopat murder-kidnap investigation with amazing sights and sounds and a unique and yet familiar approach to it. 

It is nostalgic because it reminds us of those "your own adventure" books from our childhood and yet expetacular and high tech in graphics and overall feel. Heavy Rain is a consumer driven masterpiece, it is just awesome.

The same goes to Until Dawn for example, these are game that feel like a breath of fresh air from the pew-pew shooters and such, and they have all the hints os success in they.

Last Guardian looks cool, but I fail to see justification for such a long gestation period, that is all. It seems to me like lack of focus and planning, not a genious at work.

What I'm saying is just because something "appears" like it may fail, or won't resonate, doesn't mean that it will. It's all fine and dandy to praise Heavy Rain now, but that doesn't mean most assumed it would be a sure-fire hit! The Last Guardian is in a complementary predicament (save for a longer dev cycle and not quite as much criticism). 

Regardless, one should learn lessons about the past before making absolute statements about the future. Can it fail? Absolutely. Doesn't mean that it's guaranteed to.

You are right. I am just sore that Team Silent gets have to make Gravity Rush remasters while Team Ico live the high life I guess... =(



My grammar errors are justified by the fact that I am a brazilian living in Brazil. I am also very stupid.