Hiku said:
robzo100 said:
Anyways, bear in mind that with the big revolutions like NES, N64, and Wii (2D/3D/Motion), the hardware often dictated the software. So even when competition didn't replicate the hardware they often indirectly followed Nintendo's lead through influence of software. The big guys would clearly be Mario-2D, Zelda-3D, Wii Sports-Motion. I see this being forgotten in this thread.
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The status quo being the primary driving force of the Playstation has made it the only system that has consistently sold very well - Sony: 104m > 157m > 86m > 45m+ (PS4 will likely sell more than PS3) - Nintendo: 32m > 21m > 100m > 13m - Sony total: 392m and counting. Nintendo total since N64: 166m.
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I deleted a lot of your post just for text's sake, it's right above this post anyways. I've always been a Nintendo fan, and most probably always will be - Mario/Zelda/Metroid/etc fit my preferences/lifestyle, a good balance between accessibility and depth, leaning mroe towards accessibility. I wouldn't say I'm biased just as much as an MS or PS guy or gal isn't biased, it's just what we like. I mention this just because I think you gave an extremely well thought out response that was very understandable.
Status quo isn't blah/meh/normal, it simply mean appealing to what the current trends want. Motion is cutting edge, and so Sony adopted it, just not as thoroughly as Nintendo did so that they still had room for the other elements of gaming that were popular at the time(3D genres, etc.), and thus had room for developers who could have an audience as well. And I think your sales argument matches this.
In a way it actually makes me feel like Microsoft is the one who really has to struggle as they seem to have an identical competitor. Nintendo probably harbors a greater risk/reward ratio; unique approach, no competition to eat up sales, but possibly no audience to eat up sales. As a fan I'm optimistic they've found a more realistic approach a la pokemon go/mario run and then somehow Switch factors in there.