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Forums - Nintendo Discussion - Tomonobu Itagaki on Why Devil's Third Underperformed

He may be right but he has to accept the critics didn't like it. He made an average game that looked like Nintendo ended up not having any confidence in.



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"Everybody's fault but mine"



TL:DR :

Nintendo didn't release enough copies.
Nintendo didn't promote it properly.
Nintendo didn't build a strong enough online infrastructure.
Nintendo didn't stop that one negative review that inspired other negative reviews.


Wow.... good job blameing Nintendo on low review scores and sales, Itagaki.

Totally nintendos fault right? not like you maybe made a bad game?



think-man said:
vivster said:

Some interesting parts in there:

I generally don't like to badmouth people and I have nothing but appreciation toward Nintendo for releasing Devil's Third. However, I don't believe that they gave this game their best effort in promoting and selling the game. At the same time, I also understand their position… I don't have any resentment toward the sales team at Nintendo U.S. It's natural for them to have made the decisions they made. But, I do realize that there was a shortage and I addressed this to Nintendo many times.

 

Let me explain this in parts. First, the reason the reviews were so poor. I have analyzed the reason. This game was designed to be a massive shooter, so it would be fun if there were at least a thousand players in the game. But Nintendo didn't set up online matches for reviewers. So there was no way for reviewers to experience the online mode as we designed it, and they reviewed the game based mostly on the single-player story mode. If it had been Microsoft that had published the game, they would have given the game to a group of 500 players who had signed an NDA to play for the reviewers to experience the massive online mode. But NOA didn't do that.

Looks like another disappointed 3rd party studio.

So I don't blame the reviewers for underestimating the experience of the online mode. There's no value to the review of someone who's evaluating a piece of art with blindfolds on. That was 95 percent of the negative criticism toward the game. The remaining 5 percent was by people who wanted to build credibility by criticising the game. And this is my assumption, but one person wrote a negative review and NOA didn't do anything to stop or change the review, so others followed suit. So I don't really believe that the reviews were credible. Although I haven't read all the reviews, the reviews I saw were not very objective, more emotional.

Looks like another disappointed 3rd party studio.

So in other words this game should have been published by MS cause Nintendo are hopeless.

Yeah, I'm sure MS would have stuck their neck out big time for a game that was critically panned by critic and customer alike.  This is Itagaki's fault.  The only mistake Nintendo made was the same one made by investors in Daikatana: money+big name dev=/=instant great game.  



Not enough boobs.



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Or, maybe it was because the game was a piece of a certain something



Maybe it just sucked.



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spurgeonryan said:
Slade6alpha said:
Maybe it just sucked.

 

Maybe, but since you never played it that is a big maybe. Many reviews thaa actually included the online portion said it was a blast. Campaign brought the score down mostly. But that was just because it was not open world enough for many.

I played it at Walmart. It sucked. 



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spurgeonryan said:

 

  Also region free online multiplayer would have boosted sales.

Wait online was limited to by region in the game?  None of Nintendo titles do that.  Sure you can search for local or country people to play with but there is always a global option.  Every Splatoon game I ever got into was filled with Japanese players.



spurgeonryan said:
Xen said:
Or, maybe it was because the game was a piece of a certain something

 

Besides some minor frame rate problems it is a fine game. Watch Dogs sold millions with far more problems, skyrim too. Miss management by Nintendo is not a new concept. They do it to themselves.

You really think inconsistent frame rates were the only problem with this game?