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think-man said:
vivster said:

Some interesting parts in there:

I generally don't like to badmouth people and I have nothing but appreciation toward Nintendo for releasing Devil's Third. However, I don't believe that they gave this game their best effort in promoting and selling the game. At the same time, I also understand their position… I don't have any resentment toward the sales team at Nintendo U.S. It's natural for them to have made the decisions they made. But, I do realize that there was a shortage and I addressed this to Nintendo many times.

 

Let me explain this in parts. First, the reason the reviews were so poor. I have analyzed the reason. This game was designed to be a massive shooter, so it would be fun if there were at least a thousand players in the game. But Nintendo didn't set up online matches for reviewers. So there was no way for reviewers to experience the online mode as we designed it, and they reviewed the game based mostly on the single-player story mode. If it had been Microsoft that had published the game, they would have given the game to a group of 500 players who had signed an NDA to play for the reviewers to experience the massive online mode. But NOA didn't do that.

Looks like another disappointed 3rd party studio.

So I don't blame the reviewers for underestimating the experience of the online mode. There's no value to the review of someone who's evaluating a piece of art with blindfolds on. That was 95 percent of the negative criticism toward the game. The remaining 5 percent was by people who wanted to build credibility by criticising the game. And this is my assumption, but one person wrote a negative review and NOA didn't do anything to stop or change the review, so others followed suit. So I don't really believe that the reviews were credible. Although I haven't read all the reviews, the reviews I saw were not very objective, more emotional.

Looks like another disappointed 3rd party studio.

So in other words this game should have been published by MS cause Nintendo are hopeless.

Yeah, I'm sure MS would have stuck their neck out big time for a game that was critically panned by critic and customer alike.  This is Itagaki's fault.  The only mistake Nintendo made was the same one made by investors in Daikatana: money+big name dev=/=instant great game.