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Forums - Nintendo - Super Mario Run Release Date & Price Announced!

 

SMR price?

Too high 50 49.02%
 
It's a good price 24 23.53%
 
I'll buy it anyway 12 11.76%
 
Wasn't interested then a... 16 15.69%
 
Total:102
Ultrashroomz said:

It should be worth mentioning that the game is free to try, and paying the $10 grants you access to the full game.

Considering that almost every free mobile game follows some sort of transaction model, mobile gamers will no doubt eat this up.

Dang! This should be in the OP. People are getting confused!!!!!! 



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It is free to start, right?
I predict 2 million units in sales. Around 20 million revenue, 30% probably belongs to Apple I guess.

Edit: aparently there are no microtransactions, so I want to change my prediction to 20 million bucks - What they sell is what they get.



My grammar errors are justified by the fact that I am a brazilian living in Brazil. I am also very stupid.

Conina said:
Cloudman said:
Yeah, 10 USDs is a bit much for a runner type of game. I feel it could get much more sales if they dropped it down to $5

I'm sure that the game will be discounted now and then. iOS-discounts of a high priced app are better for the ranking than if the app is medium priced to begin with.

I wouldn't wonder if the first discount from $9.99 to $6.99 or $4.99 is already in the christmas week, which is normally the week with the highest revenue of the AppStore.

Much more people will buy a "Super Mario Run" discounted from $9.99 to $4.99 than an undiscounted "Super Mario Run" for a base price of $4.99.

It sounds like the pricing on the game is a strategic move them. People will probably be more likely to jump on it, feeling they're getting a good deal on the game.



 

              

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TheLastStarFighter said:
That's a smart price. High for a runner, cheap for a Mario game. Under $10 is still low enough that people will buy it without giving it too much thought. Kid gets new iPhone, begs mom for Mario, she sees it's $9, taps visa. They'll sell 30 million of this without effort no matter what the price is. Might as well make $300 mil instead of 150.

Completely agree. It will sell just aswell at §9.99 as at §4.99 so why not make the extra buck? Nintendo are insanely good at capitalizing their brands.



WagnerPaiva said:
It is free to start, right?
I predict 2 million units in sales. Around 200 million revenue, 30% probably belongs to Apple I guess.

There is no microtransactions as far as I know, so it would be 20 millions in revenue.

 

Unless there are ads and stuff, but I doubt it



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I honestly expected 5.99$, so this sounds a bit steep.



Nautilus said:
WagnerPaiva said:
It is free to start, right?
I predict 2 million units in sales. Around 200 million revenue, 30% probably belongs to Apple I guess.

There is no microtransactions as far as I know, so it would be 20 millions in revenue.

 

Unless there are ads and stuff, but I doubt it

In that case I guess Nintendo gets a 12-15 million cut and that is that.

Althought, could be a nice source of quick cash if they start doing it with other titles, like Metroid, Mario Kart, Kid Icarus...



My grammar errors are justified by the fact that I am a brazilian living in Brazil. I am also very stupid.

Believe me, Nintendo's making their money on the back-end with this one. They're intentionally pricing it low, in order to attract 50 million people, instead of 5 or 10. The value of the game, because of the platform it's on, should not be interpreted either way simply because of the sale price. I'm sure it's a reasonably full-length game. Nintendo doesn't skimp on quality or content.

I'd wager that simply by increasing the price form 9.99 to 10.99, they'd be chipping 20% of the potential audience away from buying the game.

Mobile is a different beast than console. Mobile players are conditioned that everything is free, or "nearly" free. I'm actually a little surprised Nintendo's not going 5.99 or 6.99 on Mario Run. The fact that they're pricing it at 9.99 is actually pretty bold of them. If 9.99 works as a mass market price on iOS, then Nintendo will use this to determine what to price Animal Crossing and future game-centric apps in 2017 and beyond.



The Screamapillar is easily identified by its constant screaming—it even screams in its sleep. The Screamapillar is the favorite food of everything, is sexually attracted to fire, and needs constant reassurance or it will die.

Is kind of high but it can work, this is supposed to be a quality game inside the limitations of the genre and it has Mario on it so I think it will have good sales at launch, months after, when sales go down a lot they can always make discounts.



The game will do well.

It's featured everywhere in the App Store in all regions a month before release!

That never happened before with any game/app.