| Ultrashroomz said: It should be worth mentioning that the game is free to try, and paying the $10 grants you access to the full game. |
Dang! This should be in the OP. People are getting confused!!!!!!
Pocky Lover Boy!

SMR price? | |||
| Too high | 50 | 49.02% | |
| It's a good price | 24 | 23.53% | |
| I'll buy it anyway | 12 | 11.76% | |
| Wasn't interested then a... | 16 | 15.69% | |
| Total: | 102 | ||
| Ultrashroomz said: It should be worth mentioning that the game is free to try, and paying the $10 grants you access to the full game. |
Dang! This should be in the OP. People are getting confused!!!!!!
Pocky Lover Boy!

It is free to start, right?
I predict 2 million units in sales. Around 20 million revenue, 30% probably belongs to Apple I guess.
Edit: aparently there are no microtransactions, so I want to change my prediction to 20 million bucks - What they sell is what they get.
Conina said:
I'm sure that the game will be discounted now and then. iOS-discounts of a high priced app are better for the ranking than if the app is medium priced to begin with. I wouldn't wonder if the first discount from $9.99 to $6.99 or $4.99 is already in the christmas week, which is normally the week with the highest revenue of the AppStore. Much more people will buy a "Super Mario Run" discounted from $9.99 to $4.99 than an undiscounted "Super Mario Run" for a base price of $4.99. |
It sounds like the pricing on the game is a strategic move them. People will probably be more likely to jump on it, feeling they're getting a good deal on the game.



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Dance my pretties!
The Official Art Thread - The Official Manga Thread - The Official Starbound Thread
| TheLastStarFighter said: That's a smart price. High for a runner, cheap for a Mario game. Under $10 is still low enough that people will buy it without giving it too much thought. Kid gets new iPhone, begs mom for Mario, she sees it's $9, taps visa. They'll sell 30 million of this without effort no matter what the price is. Might as well make $300 mil instead of 150. |
Completely agree. It will sell just aswell at §9.99 as at §4.99 so why not make the extra buck? Nintendo are insanely good at capitalizing their brands.
| WagnerPaiva said: It is free to start, right? I predict 2 million units in sales. Around 200 million revenue, 30% probably belongs to Apple I guess. |
There is no microtransactions as far as I know, so it would be 20 millions in revenue.
Unless there are ads and stuff, but I doubt it
My (locked) thread about how difficulty should be a decision for the developers, not the gamers.
https://gamrconnect.vgchartz.com/thread.php?id=241866&page=1
I honestly expected 5.99$, so this sounds a bit steep.
Nautilus said:
There is no microtransactions as far as I know, so it would be 20 millions in revenue.
Unless there are ads and stuff, but I doubt it |
In that case I guess Nintendo gets a 12-15 million cut and that is that.
Althought, could be a nice source of quick cash if they start doing it with other titles, like Metroid, Mario Kart, Kid Icarus...
Believe me, Nintendo's making their money on the back-end with this one. They're intentionally pricing it low, in order to attract 50 million people, instead of 5 or 10. The value of the game, because of the platform it's on, should not be interpreted either way simply because of the sale price. I'm sure it's a reasonably full-length game. Nintendo doesn't skimp on quality or content.
I'd wager that simply by increasing the price form 9.99 to 10.99, they'd be chipping 20% of the potential audience away from buying the game.
Mobile is a different beast than console. Mobile players are conditioned that everything is free, or "nearly" free. I'm actually a little surprised Nintendo's not going 5.99 or 6.99 on Mario Run. The fact that they're pricing it at 9.99 is actually pretty bold of them. If 9.99 works as a mass market price on iOS, then Nintendo will use this to determine what to price Animal Crossing and future game-centric apps in 2017 and beyond.


Is kind of high but it can work, this is supposed to be a quality game inside the limitations of the genre and it has Mario on it so I think it will have good sales at launch, months after, when sales go down a lot they can always make discounts.
The game will do well.
It's featured everywhere in the App Store in all regions a month before release!
That never happened before with any game/app.