Slimebeast said:
This is shocking and very disappointing. Could you guys elaborate? What was the process like when you went from impressed to feeling sort of indifferent? Why doesn't it excite you anymore? Try to describe it as well as you can. |
There is nothinng much to it, really. Like, i was scepitikal when i tried first, but in the second taht the roaller costaer started to fall down, i remenber screamming internally "i believe!!!!!". Months after, and i tried again. This time around, i was more aware that wans't really there, taht it wasn't there. I was also more aware of the poor texture, low density of pixels and everything that you come to expect ina game made in modern times.
OP used the term "like mario 64 revolution". Well that push for 3D games killed a lot of franchises that never stopped being good, but simple because wans't 3D, companies stopped making them. Even worse, they tried to put games that could never work in 3d... in 3D, and the result was the death of many other good franchises.
I believe that VR can produce unique experiences, but that doesn't mean that i want every high buget game trying to push the technology. How VR can improve a 2D plattaformer? A 2D figther? A TPS? Should all the games in those genres take the back seat? For me, VR will go the same way of racing wheel: Its cool to support, some kind of games gets better for supporting, and could even be considered stupid for some games to not suppot it, but should not replace the option to play the games in the traditional way, and will not fit every major gaming experience. And will always be expensive to get the best experience.
"Hardware design isn’t about making the most powerful thing you can.
Today most hardware design is left to other companies, but when you make hardware without taking into account the needs of the eventual software developers, you end up with bloated hardware full of pointless excess. From the outset one must consider design from both a hardware and software perspective."
Gunpei Yoko









