By using this site, you agree to our Privacy Policy and our Terms of Use. Close

Forums - Sony - Forget 4K Or Switch For A Second: VR Is the Real Revolution

Slimebeast said:
justiceiro said:
My first experience in vr was also mind blow. But the second not so much. Would certanily work as impulse buy, if was cheap.

 

OdinHades said:
Yeah, I thought also like that when I first tried VR. That was months ago. I got tired of it, it became boring, despite me having the so-called high-end experience on PC. I don't even use it for porn anymore. Once the "wow-factor" of the first uses is gone, you start to like your good old flatscreens again. They're easy to use, they are always availabe and you don't have to wear a big-ass helmet on your head.

To me, VR is dead. Try again in 20 years with 8K resolution and a complete field of view, not that scuba-goggles shit. Tech may have advanced in the last 20 years. It's still not ready for VR though. But that's just me, whatever.

This is shocking and very disappointing. Could you guys elaborate? What was the process like when you went from impressed to feeling sort of indifferent? Why doesn't it excite you anymore? Try to describe it as well as you can.

There is nothinng much to it, really. Like, i was scepitikal when i tried first, but in the second taht the roaller costaer started to fall down, i remenber screamming internally "i believe!!!!!". Months after, and i tried again. This time around, i was more aware that wans't really there, taht it wasn't there. I was also more aware of the poor texture, low density of pixels and everything that you come to expect ina game made in modern times.

OP used the term "like mario 64 revolution". Well that push for 3D games killed a lot of franchises that never stopped being good, but simple because wans't 3D, companies stopped making them. Even worse, they  tried to put games that could never work in 3d... in 3D, and the result was the death of many other good franchises.

I believe that VR can produce unique experiences, but that doesn't mean that i want every high buget game trying to push the technology. How VR can improve a 2D plattaformer? A 2D figther? A TPS? Should all the games in those genres take the back seat? For me, VR will go the same way of racing wheel: Its cool to support, some kind of games gets better for supporting, and could even be considered stupid for some games to not suppot it, but should not replace the option to play the games in the traditional way, and will not fit every major gaming experience. And will always be expensive to get the best experience.



"Hardware design isn’t about making the most powerful thing you can.
Today most hardware design is left to other companies, but when you make hardware without taking into account the needs of the eventual software developers, you end up with bloated hardware full of pointless excess. From the outset one must consider design from both a hardware and software perspective."

Gunpei Yoko

Around the Network
OdinHades said:
Yeah, I thought also like that when I first tried VR. That was months ago. I got tired of it, it became boring, despite me having the so-called high-end experience on PC. I don't even use it for porn anymore. Once the "wow-factor" of the first uses is gone, you start to like your good old flatscreens again. They're easy to use, they are always availabe and you don't have to wear a big-ass helmet on your head.

To me, VR is dead. Try again in 20 years with 8K resolution and a complete field of view, not that scuba-goggles shit. Tech may have advanced in the last 20 years. It's still not ready for VR though. But that's just me, whatever.

The only VR I've experienced is PSVR. What kind of games are on PC? Are they fully 3D where you can almost touch what you see or are they static 2D images wrapped around you like 360 degree videos?  



justiceiro said:
Slimebeast said:

 

This is shocking and very disappointing. Could you guys elaborate? What was the process like when you went from impressed to feeling sort of indifferent? Why doesn't it excite you anymore? Try to describe it as well as you can.

There is nothinng much to it, really. Like, i was scepitikal when i tried first, but in the second taht the roaller costaer started to fall down, i remenber screamming internally "i believe!!!!!". Months after, and i tried again. This time around, i was more aware that wans't really there, taht it wasn't there. I was also more aware of the poor texture, low density of pixels and everything that you come to expect ina game made in modern times.

OP used the term "like mario 64 revolution". Well that push for 3D games killed a lot of franchises that never stopped being good, but simple because wans't 3D, companies stopped making them. Even worse, they  tried to put games that could never work in 3d... in 3D, and the result was the death of many other good franchises.

I believe that VR can produce unique experiences, but that doesn't mean that i want every high buget game trying to push the technology. How VR can improve a 2D plattaformer? A 2D figther? A TPS? Should all the games in those genres take the back seat? For me, VR will go the same way of racing wheel: Its cool to support, some kind of games gets better for supporting, and could even be considered stupid for some games to not suppot it, but should not replace the option to play the games in the traditional way, and will not fit every major gaming experience. And will always be expensive to get the best experience.

Okay. I see this post, now.



d21lewis said:
I was playing Until Dawn, earlier. You actually FEEL like you're on that roller coaster. I keep trying to get people to understand: you have not looking for a image or a 360 video that's wrapped around you. You're in a living, breathing 3D world with characters you can almost touch. No video or description will do it justice.

Certain games are better in VR than others but the right game? It's mindblowing.

What about you d21lewis, you have had VR for like two weeks now. Is the excitement wearing off at all yet?

How do you imagine you and PS VR a few months from now, do you think you will launch the device several times per week and play it in any longer sessions? Will you feel excitement and that sense of immersion you have described? Or do you think the same can have happened to you like the guys above described, where the excitement just isn't there and you just want to play regular games on a 2D monitor?



Sony's VR is low quality. HTC Vive and a high end PC are the way to go ATM.



Around the Network
Uabit said:
Sony's VR is low quality. HTC Vive and a high end PC are the way to go ATM.

PSVR looks great, even better on the pro. Plus it refreshes at 120hz instead of 90hz, more comfortable and less screendoor effect due to RGB Oled screen. For example Windlands looks great on the base ps4, ported over from Vive, runs without a hitch. Eagle flight, the same thing. Requires GTX 970 on PC, runs perfectly fine on base ps4.

Robinson: The Journey looks really good on the pro, I only wish the ship exploration part was longer. Fallout or Dead space made for VR would be awesome. I rather have new and exciting gameplay than a bit shinier textures.



SvennoJ said:
SamLeheny said:
I thought the Arkham VR was rubbish.
VR is a tough nut to crack. The only way it'll be the revolution it can be, is if it's perfect.
But to become perfect, it needs financing, which means it will eventually need sales. Lots of them.
But to get lots of sales, it needs to be perfect...
But to becomes perfect, it...
...yeah.
Personally, I find the technology impressive, but nobody has yet made anything on it that didn't strike me as experimental and gimmicky.
Much like motion controls, it's not much of a revolution if I'm super impressed for five minutes, before naturally returning to my computer screen to play games the old fashioned way.
To be a revolution, I need to take those goggles off and feel like "...I can never go back to playing on a screen ever again..."

Color tv wasn't perfect when introduced, probably expensive with little content and distorted low res colors.
It doesn't need to be perfect to become popular.
I have already played a bunch of games to completion in VR. (Rez, Thumper, Wayward sky, Tethered, Tumble, DriveClub) and am comitted to Bound, Robinson, Windlands and Eagle flight. I don't want to go back to playing on a screen again, my projector has not been used for games since October 13th. (Actually only to compare what benefits the pro brings to 1080p gaming, negligible, benefits to psvr are 100x bigger)

I'll be back to screen gaming for TLG, yet I don't feel like playing anything else on a screen again. FF15, Watch dogs 2, Dishonered 2, interest zero. Being in the world beats watching it like a movie. I wonder if everyone that complains about games just getting more cinematic and formulaic has been running out to buy vr. Or just complain while sticking to the same old games...

Color TV is an awful comparison. It was just a logical step and everyone could see it and use it. VR has been around since the 80s and sure the picture in the screen looks nicer all the other problems with VR still remain. It didn't take color TV 30+ years before it looked fine cheap and included everyone.



Slimebeast said:
d21lewis said:
I was playing Until Dawn, earlier. You actually FEEL like you're on that roller coaster. I keep trying to get people to understand: you have not looking for a image or a 360 video that's wrapped around you. You're in a living, breathing 3D world with characters you can almost touch. No video or description will do it justice.

Certain games are better in VR than others but the right game? It's mindblowing.

What about you d21lewis, you have had VR for like two weeks now. Is the excitement wearing off at all yet?

How do you imagine you and PS VR a few months from now, do you think you will launch the device several times per week and play it in any longer sessions? Will you feel excitement and that sense of immersion you have described? Or do you think the same can have happened to you like the guys above described, where the excitement just isn't there and you just want to play regular games on a 2D monitor?

Nope. Still loving it. Last time I gamed, it was VR. Still loving it. The feeling of "I am actually in this game" hasn't worn off, yet. The only problem is that I have so many games that I jump between them every few minutes.

 

And my Pro somehow has no record of my earlier gameplay in Until Dawn. My budget for new games has been spent but I'm tempted to buy The Eagle Flight and Robinson. AND Flower isn't even made for VR but I recently played through it with the headset on.  Still loving it!



d21lewis said:
OdinHades said:
Yeah, I thought also like that when I first tried VR. That was months ago. I got tired of it, it became boring, despite me having the so-called high-end experience on PC. I don't even use it for porn anymore. Once the "wow-factor" of the first uses is gone, you start to like your good old flatscreens again. They're easy to use, they are always availabe and you don't have to wear a big-ass helmet on your head.

To me, VR is dead. Try again in 20 years with 8K resolution and a complete field of view, not that scuba-goggles shit. Tech may have advanced in the last 20 years. It's still not ready for VR though. But that's just me, whatever.

The only VR I've experienced is PSVR. What kind of games are on PC? Are they fully 3D where you can almost touch what you see or are they static 2D images wrapped around you like 360 degree videos?  

There are the same, of the top of my head Eve Valkyrie, Job Simulator, Windlands, Brookhaven experiment were all on PC first, Eagle flight comes out on pc on Decemer 20th. On PC you did have a lot more quick cash in experiences, and you can also play normal games with VR patched in.

Maybe that has dampened the experience somewhat? There was a lot of negativity over all the expensive demos for OR and Vive and putting VR in after the fact is not the best way to go, see DriveClub VR sitting at the bottom for quality experience. Same with Super stardust VR, my least played game. The straight dump to VR doesn't really add anything to it. At least with Bound you get a new perspective, plus it works much better than super stardust which doesn't use sense of scale or 'being there' at all. It's just a globe hanging in front of you instead of on a screen. It's actually easier to play on a screen since you have better overview instead of having to scan around. However in Thumper (can also be played in 2D) VR does help a lot to see things coming more clearly. Same with DriveClub, even though it looks much worse, racing is and feels so much better.

I dunno how bad the screendoor effect is on OR or Vive, or wether the pentile screen takes some of the immersion away. The screendoor is a barrier much more than the low resolution though. I don't really see it in bright games, yet in the darker sections of Robinson it does sit between you and the game. It needs a patch to fix the black level instead of bottoming out at a uniform dark gray, which highlights the screendoor effect.

VR is not for all games, same as 3D is not for all games, or even color! Yet for most 3D games, VR adds a lot.



SegataSanshiro said:
SvennoJ said:

Color tv wasn't perfect when introduced, probably expensive with little content and distorted low res colors.
It doesn't need to be perfect to become popular.
I have already played a bunch of games to completion in VR. (Rez, Thumper, Wayward sky, Tethered, Tumble, DriveClub) and am comitted to Bound, Robinson, Windlands and Eagle flight. I don't want to go back to playing on a screen again, my projector has not been used for games since October 13th. (Actually only to compare what benefits the pro brings to 1080p gaming, negligible, benefits to psvr are 100x bigger)

I'll be back to screen gaming for TLG, yet I don't feel like playing anything else on a screen again. FF15, Watch dogs 2, Dishonered 2, interest zero. Being in the world beats watching it like a movie. I wonder if everyone that complains about games just getting more cinematic and formulaic has been running out to buy vr. Or just complain while sticking to the same old games...

Color TV is an awful comparison. It was just a logical step and everyone could see it and use it. VR has been around since the 80s and sure the picture in the screen looks nicer all the other problems with VR still remain. It didn't take color TV 30+ years before it looked fine cheap and included everyone.

Color TV was around since the late 40's. We got one when I was 10, 1984. Sales of color tv didn't exceed b&w until 1972 in the US.
In a few decades or probably less we'll also see VR as the next logical step in gaming. We're just at the step of the first commercially viable vr sets, or 1954 in analogy with color tv. It took VR a lot longer from concept to commercially viable, yet it is also already a lot more affordable than color tv in 1954 $1,000 for a 19" color set in 1954. ($8,975 adjusted for today)
Btw color tv didn't look fine until hdtv, Never The Same Color :p