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Slimebeast said:
justiceiro said:
My first experience in vr was also mind blow. But the second not so much. Would certanily work as impulse buy, if was cheap.

 

OdinHades said:
Yeah, I thought also like that when I first tried VR. That was months ago. I got tired of it, it became boring, despite me having the so-called high-end experience on PC. I don't even use it for porn anymore. Once the "wow-factor" of the first uses is gone, you start to like your good old flatscreens again. They're easy to use, they are always availabe and you don't have to wear a big-ass helmet on your head.

To me, VR is dead. Try again in 20 years with 8K resolution and a complete field of view, not that scuba-goggles shit. Tech may have advanced in the last 20 years. It's still not ready for VR though. But that's just me, whatever.

This is shocking and very disappointing. Could you guys elaborate? What was the process like when you went from impressed to feeling sort of indifferent? Why doesn't it excite you anymore? Try to describe it as well as you can.

There is nothinng much to it, really. Like, i was scepitikal when i tried first, but in the second taht the roaller costaer started to fall down, i remenber screamming internally "i believe!!!!!". Months after, and i tried again. This time around, i was more aware that wans't really there, taht it wasn't there. I was also more aware of the poor texture, low density of pixels and everything that you come to expect ina game made in modern times.

OP used the term "like mario 64 revolution". Well that push for 3D games killed a lot of franchises that never stopped being good, but simple because wans't 3D, companies stopped making them. Even worse, they  tried to put games that could never work in 3d... in 3D, and the result was the death of many other good franchises.

I believe that VR can produce unique experiences, but that doesn't mean that i want every high buget game trying to push the technology. How VR can improve a 2D plattaformer? A 2D figther? A TPS? Should all the games in those genres take the back seat? For me, VR will go the same way of racing wheel: Its cool to support, some kind of games gets better for supporting, and could even be considered stupid for some games to not suppot it, but should not replace the option to play the games in the traditional way, and will not fit every major gaming experience. And will always be expensive to get the best experience.



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Today most hardware design is left to other companies, but when you make hardware without taking into account the needs of the eventual software developers, you end up with bloated hardware full of pointless excess. From the outset one must consider design from both a hardware and software perspective."

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