d21lewis said:
The only VR I've experienced is PSVR. What kind of games are on PC? Are they fully 3D where you can almost touch what you see or are they static 2D images wrapped around you like 360 degree videos? |
There are the same, of the top of my head Eve Valkyrie, Job Simulator, Windlands, Brookhaven experiment were all on PC first, Eagle flight comes out on pc on Decemer 20th. On PC you did have a lot more quick cash in experiences, and you can also play normal games with VR patched in.
Maybe that has dampened the experience somewhat? There was a lot of negativity over all the expensive demos for OR and Vive and putting VR in after the fact is not the best way to go, see DriveClub VR sitting at the bottom for quality experience. Same with Super stardust VR, my least played game. The straight dump to VR doesn't really add anything to it. At least with Bound you get a new perspective, plus it works much better than super stardust which doesn't use sense of scale or 'being there' at all. It's just a globe hanging in front of you instead of on a screen. It's actually easier to play on a screen since you have better overview instead of having to scan around. However in Thumper (can also be played in 2D) VR does help a lot to see things coming more clearly. Same with DriveClub, even though it looks much worse, racing is and feels so much better.
I dunno how bad the screendoor effect is on OR or Vive, or wether the pentile screen takes some of the immersion away. The screendoor is a barrier much more than the low resolution though. I don't really see it in bright games, yet in the darker sections of Robinson it does sit between you and the game. It needs a patch to fix the black level instead of bottoming out at a uniform dark gray, which highlights the screendoor effect.
VR is not for all games, same as 3D is not for all games, or even color! Yet for most 3D games, VR adds a lot.







