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Forums - Gaming - Why PlayStation has become "dull"

 

What was the most exciting Playstation era?

Playstation 1 87 23.77%
 
Playstation 2 154 42.08%
 
Playstation 3 47 12.84%
 
I think Playstation 4 wil... 78 21.31%
 
Total:366

I look at my PS1 library.

I had games like Incredible Crisis, Intelligent Qube, Street Fighter 3, Rollcage, THPS2, Parrapa the Rappa, whatever. There were a billion genres. All of them felt fresh. All of them felt mainstream enough to be successful.

In a way, PSVR has brought back that feeling that anything can be fun and fresh but convincing people to try it has been a chore, lately. The industry is a stagnant series of FPS, TPS, and WRPG--and people are happy with it. I can always find something new to play but that feeling of wide eyed awe has diminished.



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I ask myself the same, but maybe is just not my thing anymore.



Veknoid_Outcast said:
pokoko said:

That would be Nintendo in a nutshell, which is at odds with your praise.  They do more "more of the same" than anyone, resulting in a lot of the market moving away in order to find different experiences.  I'd easily put them behind Sony in terms of imagination and risk-taking relative to the games themselves.  If developers and publishers are being called out for cultivating a stagnant garden, Nintendo should probably be on that list.  

But I'm talking about game design. Sure Sony can make an experiment like Puppeeter or Tearaway - something very imaginative and risky that ultimately plays poorly.

I think making a 2D Mario in 2012 and using it to launch a system is pretty ballsy, especially because prevailing wisdom among hardcore gamers is what you've summarized: it's a lazy, uninspired cash grab. But that couldn't be further from the truth. It's packed with creative mechanics and interesting ideas.

Nintendo is creative and takes risks in terms of mechanics and gameplay, which is really all that matters. Being able to superimpose myself into the sun in Tearaway is fine and all, but it's not rewarding. 

It is absolutely not all that matters.  That millions of customers went elsewhere is proof of that.  

They're going to make a new Kart, a new Smash, and they're going to put Mario into new party and sports games.  How is that different from the rest of the industry?  How is that creative and risky?  There will be a new Yoshi game, a new Kirby game, a new Donkey Kong game, all with game-play similar to what has been done before.  It's the same blueprint as Call of Duty.

That you love their style of game-play does not mean that your opinion of enjoyment is more valid than that of someone who loves first person shooters, or hack and slash games, or checkers.  It does not mean that what you like is better, only that you enjoy it more.  Certainly, they've become polished at making the same types of games but, well, that's because they keep making them.  That's great for those that like their games and meaningless for anyone who wants something different or interesting--but those consumers are already gone, anyway, because they already know most of what Nintendo is going to make.

 

 



pokoko said:
Veknoid_Outcast said:

But I'm talking about game design. Sure Sony can make an experiment like Puppeeter or Tearaway - something very imaginative and risky that ultimately plays poorly.

I think making a 2D Mario in 2012 and using it to launch a system is pretty ballsy, especially because prevailing wisdom among hardcore gamers is what you've summarized: it's a lazy, uninspired cash grab. But that couldn't be further from the truth. It's packed with creative mechanics and interesting ideas.

Nintendo is creative and takes risks in terms of mechanics and gameplay, which is really all that matters. Being able to superimpose myself into the sun in Tearaway is fine and all, but it's not rewarding. 

It is absolutely not all that matters.  That millions of customers went elsewhere is proof of that.  

They're going to make a new Kart, a new Smash, and they're going to put Mario into new party and sports games.  How is that different from the rest of the industry?  How is that creative and risky?  There will be a new Yoshi game, a new Kirby game, a new Donkey Kong game, all with game-play similar to what has been done before.  It's the same blueprint as Call of Duty.

That you love their style of game-play does not mean that your opinion of enjoyment is more valid than that of someone who loves first person shooters, or hack and slash games, or checkers.  It does not mean that what you like is better, only that you enjoy it more.  Certainly, they've become polished at making the same types of games but, well, that's because they keep making them.  That's great for those that like their games and meaningless for anyone who wants something different or interesting--but those consumers are already gone, anyway, because they already know most of what Nintendo is going to make.

 

 

I really don't care what millions of customers do. Millions of customers like Transformers 2 and blood sausage.

I can only speak for myself.

In any event, I never meant this to be a refendum on Nintendo's risk portfolio. I was responding to your post claiming Nintendo is a stagnant entity turning out samey, unambitious projects -- something I disagree with. I was simply defending Nintendo against that argument. I never meant to suggest Nintendo is some virtuoso making heads spin with its groundbreaking, earth-shattering ideas. It relies on formulas like any other video game company.

My point was explaining how PlayStation, and by extension, the entire industry became "dull," to use Reim's word. My answer: publishers investing too much money in project management and advertising that a bomb would cripple them, thus playing it safe; the shift toward games that play by the rules and structure of cinema; and studios falling back on glossy graphics to sell mechanically unengaging titles.

Because Nintendo doesn't fall into those traps, I hold it aloft as a publisher doing the right thing.



How I feel about Nintendo for the most part now, and I use to be a huge fan. But they're the worse at "more of the same". There's only so many times I want to see the same characters over and over.'the Zelda games are my favorite.......and BOTW is simply catching up while still being behind most open world games of today. Mario has becoming very stale.

Don't even want to get started on Xbox........and the main focus on 3 series only pretty much that will sale. Only so much Halo/Forza/Gears i guy can take. Next year is looking better for them imo

Sony main problem is simply getting the games released (Ms has the issue as well). With Days Gone/GR2/Persona 5/Spider-Man/Death Stranding you're getting a huge variety.......and God of war is taking a brand new direction. If only the games will be here.



Preston Scott

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If you can't find variety between the indies, Japanese titles, and quirky Sony projects, I don't know what to tell you. A lot of the oddball fun type games from PS1 era (for example, You Can't Stop Mister Domino) are now digital only indies.



Yes, I've been getting similar feelings lately that gaming is getting a little more dull than it used to be, and I've felt that it's the push in technology and big 3rd party games that have been leading it down this muddier ground. Less these days do I see fun, creative looking games with ranging variety and more so pushing for better visuals and details as well as more realistic characters. It's why I haven't really been interested in many of the modern popular games these days. They don't look very interest to me.

Also, the way trailers are made these days also bother me. It feels more so they're presenting a movie than a game. I'm seeing gameplay as the leading parts of trailers less and less lately, and it's just making me rather disappointed with where the industry is moving to.



 

              

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Veknoid_Outcast said:
pokoko said:

It is absolutely not all that matters.  That millions of customers went elsewhere is proof of that.  

They're going to make a new Kart, a new Smash, and they're going to put Mario into new party and sports games.  How is that different from the rest of the industry?  How is that creative and risky?  There will be a new Yoshi game, a new Kirby game, a new Donkey Kong game, all with game-play similar to what has been done before.  It's the same blueprint as Call of Duty.

That you love their style of game-play does not mean that your opinion of enjoyment is more valid than that of someone who loves first person shooters, or hack and slash games, or checkers.  It does not mean that what you like is better, only that you enjoy it more.  Certainly, they've become polished at making the same types of games but, well, that's because they keep making them.  That's great for those that like their games and meaningless for anyone who wants something different or interesting--but those consumers are already gone, anyway, because they already know most of what Nintendo is going to make.

 

 

I really don't care what millions of customers do. Millions of customers like Transformers 2 and blood sausage.

I can only speak for myself.

In any event, I never meant this to be a refendum on Nintendo's risk portfolio. I was responding to your post claiming Nintendo is a stagnant entity turning out samey, unambitious projects -- something I disagree with. I was simply defending Nintendo against that argument. I never meant to suggest Nintendo is some virtuoso making heads spin with its groundbreaking, earth-shattering ideas. It relies on formulas like any other video game company.

My point was explaining how PlayStation, and by extension, the entire industry became "dull," to use Reim's word. My answer: publishers investing too much money in project management and advertising that a bomb would cripple them, thus playing it safe; the shift toward games that play by the rules and structure of cinema; and studios falling back on glossy graphics to sell mechanically unengaging titles.

Because Nintendo doesn't fall into those traps, I hold it aloft as a publisher doing the right thing.

My post was a response to you mentioning Nintendo twice as something the rest of the industry should emulate.

But, see, I don't want that.  Let Nintendo do what it does but I like other things better.  I like when developers move on to new IP.  I like when a new IP gets new characters instead of characters recycled from elsewhere.  I like interesting characters.  I like when different IP actually feel different.  I like complex themes, I like emotion, I like when my imagination is engaged instead of just my fingers.  I like when we get games like Journey, Valiant Hearts, or Persona.  I like the humor of Borderlands and the introspection of Deus Ex.  I also really dislike jumping as a primary mechanic and always have.

I quit gaming once before, with the SNES, when I got tired of game-play held together with cardboard characters and shoe-string plots.  I found that I'd much rather be reading or playing with action figures.  The rise of more immersive games on the PS1 is what brought me back.

Honestly, I find the way Nintendo operates to be "dull".  Which is okay, people like different things.  It doesn't make one approach better, it just makes it better for me, or you, or whomever.  

Basically, I don't like when someone says the things I like are wrong and the things which they like are right, which is the feeling I got from your posts in this thread.  



pokoko said:
Veknoid_Outcast said:

I really don't care what millions of customers do. Millions of customers like Transformers 2 and blood sausage.

I can only speak for myself.

In any event, I never meant this to be a refendum on Nintendo's risk portfolio. I was responding to your post claiming Nintendo is a stagnant entity turning out samey, unambitious projects -- something I disagree with. I was simply defending Nintendo against that argument. I never meant to suggest Nintendo is some virtuoso making heads spin with its groundbreaking, earth-shattering ideas. It relies on formulas like any other video game company.

My point was explaining how PlayStation, and by extension, the entire industry became "dull," to use Reim's word. My answer: publishers investing too much money in project management and advertising that a bomb would cripple them, thus playing it safe; the shift toward games that play by the rules and structure of cinema; and studios falling back on glossy graphics to sell mechanically unengaging titles.

Because Nintendo doesn't fall into those traps, I hold it aloft as a publisher doing the right thing.

My post was a response to you mentioning Nintendo twice as something the rest of the industry should emulate.

But, see, I don't want that.  Let Nintendo do what it does but I like other things better.  I like when developers move on to new IP.  I like when a new IP gets new characters instead of characters recycled from elsewhere.  I like interesting characters.  I like when different IP actually feel different.  I like complex themes, I like emotion, I like when my imagination is engaged instead of just my fingers.  I like when we get games like Journey, Valiant Hearts, or Persona.  I like the humor of Borderlands and the introspection of Deus Ex.  I also really dislike jumping as a primary mechanic and always have.

I quit gaming once before, with the SNES, when I got tired of game-play held together with cardboard characters and shoe-string plots.  I found that I'd much rather be reading or playing with action figures.  The rise of more immersive games on the PS1 is what brought me back.

Honestly, I find the way Nintendo operates to be "dull".  Which is okay, people like different things.  It doesn't make one approach better, it just makes it better for me, or you, or whomever.  

Basically, I don't like when someone says the things I like are wrong and the things which they like are right, which is the feeling I got from your posts in this thread.  

And that's great. There are plenty of games out there that prioritize characterization and world building and storytelling.

I, on the other hand, find deep and rewarding gameplay immersive, regardless of shoestring plots and two-dimensional mascots.

That's why we will continue to disagree until the sun burns out

About your last sentence: it's not really my job to represent other people's tastes. I can only represent my own. And my own tastes, by definition, take priority. They are, to me, the "right" tastes. I just can't operate in a space where all opinions, no matter how contradictory, are correct. Your opinion is right for you, mine is right for me.



Veknoid_Outcast said:
Well, I'd argue first party software has never been Sony's strength. It's made its name by creating an environment attractive to third parties. Same for Microsoft.

Since neither Sony nor Microsoft have a lot of talent in their first party studios they're both dependent on the quality of games from Activision, EA, Ubisoft, Take Two, etc. Those big-name games have been getting worse over the last ten years so both ecosystems suffer as a result.

Nintendo, with its amazing first party content, is somewhat shielded from that problem.

The problem unique to Sony is that it's made cinematic and experimental games its focus over the past two generations, which tend to have low replay value and/or shallow gameplay.

So I agree that Sony has entered a decadent period, but so too has the entire industry.

Your joking  right? 

Has to be.



 

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