By using this site, you agree to our Privacy Policy and our Terms of Use. Close
pokoko said:
Veknoid_Outcast said:

But I'm talking about game design. Sure Sony can make an experiment like Puppeeter or Tearaway - something very imaginative and risky that ultimately plays poorly.

I think making a 2D Mario in 2012 and using it to launch a system is pretty ballsy, especially because prevailing wisdom among hardcore gamers is what you've summarized: it's a lazy, uninspired cash grab. But that couldn't be further from the truth. It's packed with creative mechanics and interesting ideas.

Nintendo is creative and takes risks in terms of mechanics and gameplay, which is really all that matters. Being able to superimpose myself into the sun in Tearaway is fine and all, but it's not rewarding. 

It is absolutely not all that matters.  That millions of customers went elsewhere is proof of that.  

They're going to make a new Kart, a new Smash, and they're going to put Mario into new party and sports games.  How is that different from the rest of the industry?  How is that creative and risky?  There will be a new Yoshi game, a new Kirby game, a new Donkey Kong game, all with game-play similar to what has been done before.  It's the same blueprint as Call of Duty.

That you love their style of game-play does not mean that your opinion of enjoyment is more valid than that of someone who loves first person shooters, or hack and slash games, or checkers.  It does not mean that what you like is better, only that you enjoy it more.  Certainly, they've become polished at making the same types of games but, well, that's because they keep making them.  That's great for those that like their games and meaningless for anyone who wants something different or interesting--but those consumers are already gone, anyway, because they already know most of what Nintendo is going to make.

 

 

I really don't care what millions of customers do. Millions of customers like Transformers 2 and blood sausage.

I can only speak for myself.

In any event, I never meant this to be a refendum on Nintendo's risk portfolio. I was responding to your post claiming Nintendo is a stagnant entity turning out samey, unambitious projects -- something I disagree with. I was simply defending Nintendo against that argument. I never meant to suggest Nintendo is some virtuoso making heads spin with its groundbreaking, earth-shattering ideas. It relies on formulas like any other video game company.

My point was explaining how PlayStation, and by extension, the entire industry became "dull," to use Reim's word. My answer: publishers investing too much money in project management and advertising that a bomb would cripple them, thus playing it safe; the shift toward games that play by the rules and structure of cinema; and studios falling back on glossy graphics to sell mechanically unengaging titles.

Because Nintendo doesn't fall into those traps, I hold it aloft as a publisher doing the right thing.