Veknoid_Outcast said:
But I'm talking about game design. Sure Sony can make an experiment like Puppeeter or Tearaway - something very imaginative and risky that ultimately plays poorly. I think making a 2D Mario in 2012 and using it to launch a system is pretty ballsy, especially because prevailing wisdom among hardcore gamers is what you've summarized: it's a lazy, uninspired cash grab. But that couldn't be further from the truth. It's packed with creative mechanics and interesting ideas. Nintendo is creative and takes risks in terms of mechanics and gameplay, which is really all that matters. Being able to superimpose myself into the sun in Tearaway is fine and all, but it's not rewarding. |
It is absolutely not all that matters. That millions of customers went elsewhere is proof of that.
They're going to make a new Kart, a new Smash, and they're going to put Mario into new party and sports games. How is that different from the rest of the industry? How is that creative and risky? There will be a new Yoshi game, a new Kirby game, a new Donkey Kong game, all with game-play similar to what has been done before. It's the same blueprint as Call of Duty.
That you love their style of game-play does not mean that your opinion of enjoyment is more valid than that of someone who loves first person shooters, or hack and slash games, or checkers. It does not mean that what you like is better, only that you enjoy it more. Certainly, they've become polished at making the same types of games but, well, that's because they keep making them. That's great for those that like their games and meaningless for anyone who wants something different or interesting--but those consumers are already gone, anyway, because they already know most of what Nintendo is going to make.








