#33. This game actually introduced wall jumping to THIS series.
Hint 2 - Jump into paintings
#33. This game actually introduced wall jumping to THIS series.
Hint 2 - Jump into paintings
BraLoD said:
Mario 64 |
Sure is
#33 Command & Conquer: Red Alert 2
My second favourite game in the series, and the best of the Red Alert-games in my opinion. Command & Conquer is the series that got me into the RTS genre, and Red Alert 2 is in many ways the peak of the franchise in terms of gameplay. It refined the elements of the earlier titles without adding unnecessary gimmicks to the gameplay, which is what many of the later games did. I also consider this the last of the classic C&C titles, as soon after this game and its expansion Westwood Studios ceased to exist.
Hint for #32:
Introduced a charge weapon. 20XX.
Time for Hint 32:
The 1st game for this franchise to move to 3D, and it set up a good foundation for the series. Sadly, after the 2nd game, this franchise hasn't been the same since. A few games were a step in the right direction, but it still struggles to find good ground.
Dance my pretties!
The Official Art Thread - The Official Manga Thread - The Official Starbound Thread
KLXVER said: #33. This game actually introduced wall jumping to THIS series. Hint 2 - Jump into paintings |
Mario 64?
Dance my pretties!
The Official Art Thread - The Official Manga Thread - The Official Starbound Thread
Cloudman said: Time for Hint 32: The 1st game for this franchise to move to 3D, and it set up a good foundation for the series. Sadly, after the 2nd game, this franchise hasn't been the same since. A few games were a step in the right direction, but it still struggles to find good ground. |
Sonic Adventure?
KLXVER said:
Sonic Adventure? |
Ding ding~
ANd I was too late to take your hint T_T;
Dance my pretties!
The Official Art Thread - The Official Manga Thread - The Official Starbound Thread
Cloudman said:
Ding ding~ |
You were still right though
33 – Nintendoland
Nintendoland will be always remembered for failing where Wii Sports had succeeded: showcasing the virtues of the new Nintendo console. It’s a pity, because Nintendoland is a fantastic party game that can provide hours of fun, with 12 “attractions” of considerable length that go depth beyond to the concept of “mini-game” that you’d associate to a tech demo.
The six individual attractions have variable interest going from great (Donkey Kong’s Crash Course) to forgettable (Octopus). All of them are interesting to try, but are probably a bit limited. Team attractions, on the contrary, are complex enough experiences that resemble complete games, with Metroid blast being a funny TPS, Pikmin Adventure a nice action-adventure game and ToZ: Battle Quest a really thrilling on rails game. These games can be played solo, although to enjoy them properly is better to have at least one companion, and I personally spend many hours with them. Competitive attractions, for its part, is where the game reaches its best, with three multiplayer games that make great use of asymmetric design (probably the best use in the console), with that kind of competitive multiplayer fun that Nintendo creates better than anyone else.
At the end of the day, Nintendoland shared its main faults with the Wii U: it didn’t know who to appeal. Some of its attractions were deep enough to attract “hardcore” gamers, but it was hiding under a “mii esthetic” and the party-game structure of the game what would repeal them. At the same time, “casual” gamers would enjoy some of its experiences, but the complexity of the games would probably make them interested, especially if they already had a Wii. For those who enjoyed it, though, was a great experience.
BraLoD said:
|
My body is ready, mate.
---Member of the official Squeezol Fanclub---