curl-6 said:
Studio structuring is irrelevant to the device itself. It is portable hardware, in a portable form factor. |
It's about the games it receives. The Switch will have both home console and handheld experiences. Think of 3D and 2D Zelda games for example. Any hybrid console would have to use portable hardware in a portable form factor. You simply don't understand Nintendo's new game design philosophy for the next generation. It's something entirely new and it abandons everything that defined the DS and Wii era:
- No more forced motion controls.
- No more forced touch screen controls.
- No more dual screen gaming.
- They will abandon the "3D" feature of the 3DS.
- No longer making games for two different systems, but instead one unified platform.
- They abandon the use of optical disks, opting for cartridges instead.
Anyone thinking this is a continuation of the Wii U or that this console is what the Wii U was supposed to be is deluding himself. The Wii U was based around dual screen gaming, a poorly conceived concept, evidenced by the fact that Nintendo struggled to come up with innovative ways of gameplay. The only Nintendo game that makes excellent use of the dual screen is Super Mario Maker. Most games made by Nintendo didn't even require the gamepad to be played. This time Nintendo has a well-thought-out concept (the fusion between their handheld and home console divisions).
What Nintendo is doing is new for them, and that is all that matters. No other hardware company had to split its resources between two entirely different pieces of hardware besides Sony during the PSP and the first years of the Vita. But Sony's investment in handheld gaming was always rather limited. They didn't really make that many first party games themselves for the PSP and PSVITA.
"The strong do what they can and the weak suffer what they must" - Thoukydides







