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Alkibiádēs said:
curl-6 said:

These days, there's really no meaningful separation between "console" and "handheld" games. Mario Kart 7 and 8, Mario 3D Land and 3D World, Smash Bros Wii U/3DS; portables have gotten to the point where they can pretty much do all the same kind of games as consoles, just with less graphical oomph.

Switch is an evolution, not a revolution. It takes what the PSP and Vita did, and brings it to the next level. That's not a knock against it; I've said it before and I'll say it again, I think Switch is a good idea and that it will do well if they execute it right. It's just not a brand new innovation.

 

Actually PSP and Vita got plenty of "console" games, like God of War, Uncharted, Need for Speed Most Wanted, Call of Duty, Killzone, Borderlands 2, Rayman Legends, Gran Turismo, Littlebigplanet, FIFA, etc. Even 3DS got a "new 3D Mario". 

Except the Vita and PSP didn't do anything like it...

And there's a big difference between Super Mario 3D Land and 3D World. I don't like 3D Land, but I love 3D world for instance.

How many Nintendo home consoles received Pokémon mainline games? Or 2D Zelda and Metroid games (after the introduction of 3D gaming)? Nintendo has always had specific handheld and home console titles.

None of those games you mentioned got the same attention as the home console versions btw. God of War for PSP was made by a third party studio, not Sony Santa Monica. The same goes for Uncharted. I doubt the Call of Duty games for handhelds received the same attention as their home console versions either. Rayman Legends and Littlebigplanet are 2D games, so porting that was easy.

Not a single developer would ever make a game ambitious as let's say Breath of the Wild on PSP or Vita, Nintendo and other developers doing that on Switch.

Totaly agree, I just fixed last part. :)