| merman said: that Rollercoaster Dreams post above is amazing, the review is so good! has anyone played the Battlefront VR game? how long is it? i feel like PSVR is dying faster then the Vita did at this point... |
You mean the Rogue Squadron DLC? It's great, only 15 to 20 minutes though. Worth another play-through yet just another proof of concept.
http://uploadvr.com/star-wars-battlefront-vr-mission-criterion/
In their interview with Citerion games they touch on an interesting point for developing VR games:
“There’s a certain rule book of kind of visuals we’ve developed over the years for flat screens,” Crimmins says of developers. “Half of it doesn’t work in VR, so it’s really frustrating for a lot of people, especially experts that are working in the field, and half of their expertise now becomes irrelevant.”
He likens the discord to the uninspiring first wave of mobile games, and emphasizes that creators need to develop a new language that understands what works best with the technology.
It's very noticeable in Hypervoid. that still works since it's a simple schmup where you always look forwards, yet you notice the things that look off and when you turn your head a lot of elements don't turn right. It's like the early 3D games where certain textures (eg power ups) were always facing you. The more effects heavy a game is, the more work to reprogram those effects to work in VR. Fire, smoke, lightning, etc all need to be reworked. Plus the sky box is much more noticeable in VR. Despite their efforts you can still easily spot where the 3D world ends and the skybox begins in Rogue squadron.
I don't know if it's dying. After the first wave of quality games it seems a lot of me too developers are trying to get a bit of cash out of minimal effort, hoping to catch a ride on that 2.6 million forecasted wave. Losing those is no big loss. Next year has Resident Evil 7, Golem, Dino Frontier, GT Sport, Star Trek Bridge commander, Ace Combat 7, Far point and Obduction coming. So I'm not worried about it dying just yet. There will be some good indies too. It's just that early cash-ins seem to be taking advantage of the traditional slow period between launch games and what follows.











