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SvennoJ said:
Normchacho said:

These both seem a little hyperbolic, no?

Just in the last month PSVR has gotten Holoball, The X-Wing mission, I Expect You To Die, Surgeon Simulator, and Lethal VR. That's more than one good game a week, and the systems only been out for like 10 weeks and has like 60 something games and experiences. Plus there's still a ton of games already announced for 2017.

Dying faster than the Vita? Has a system ever gotten so much support as fast as PSVR?

It's not dying, but I do feel the quality of releases has gone down since release. Surgeon simulator hardly works if reviews are to be believed, and the others are fun yet also pretty basic and short. The quantity of releases is fine, yet quality isn't all there. From those games up there only I Expect you to die offers a polished quality game, however it can be beat in 45 minutes. It still kept me busy for 3 nights to get all the objectives and is certainly the best release in the last few weeks.

Anyway what we have so far in reverse order:


And there's 30 free Trackmania Turbo levels, Vev: Vivo ex Viva and SW Rogue squadron DLC.

It's certainly not hurting in quantity, yet there were a lot bigger releases nearer launch. As I already said, it's probably low budget titles taking advantage of the quiet period following the launch. Anyway I played more Thumper last night and getting more tempted to get Until dawn after all.

That's because there were a bunch of games ready to go just waiting for the hardware to release. Had PSVR launched in September instead of October many of those games would have still likely been ready to go. Plus, It's December. As far as I can tell there's been one big game released this month for any system that's only because it was delayed. The end of the year is a slow time for games, that's nothing new and I don't think it's anything to worry about.



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